folnec

South Korea
On FACEIT since 2025 96 matches tracked 55 matches in 30 days
ELO ▼ 21
2,397
30-day peak: 2,441
Rank EU
#79,432
South Korea #1,349 in South Korea
Last updated:

How does folnec play?

Rating 1.05 K/R 0.76 ADR 85.8 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 96 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.04+0.01 · Ø 1.03 better than 48%
Pistol kills per match 3.1
Zeus kills1 in 96 matches
Knife kills 3 in 96 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 14x 4K, 4 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 87%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 63%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +16 pp, ELO +240
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 85.8
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 2.37 · Dust 2
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
43% better than 18%
0.77 better than 60%
87.5 better than 78%
1.06 better than 56%
45% of 141 duels better than 17%
7% of 14 situations better than 1%
Dust 224
46% better than 28%
0.72 better than 36%
81.4 right on the average
1.01 better than 37%
52% of 92 duels better than 54%
25% of 8 situations better than 17%
Anubis17
53% right on the average
0.86 better than 92%
93.3 better than 93%
1.18 better than 87%
59% of 87 duels better than 87%
40% of 15 situations better than 55%
Ancient15
40% better than 12%
0.79 better than 69%
87.5 better than 76%
1.03 better than 45%
52% of 91 duels right on the average
20% of 10 situations better than 11%
Nuke4
50% -
0.72 -
82.6 -
0.96-
47% of 34 duels -
100% of 1 situations -
Cache3
33% -
0.81 -
91.4 -
1.19-
56% of 9 duels -
0% of 3 situations -
Inferno3
67% -
0.64 -
73.1 -
0.90-
53% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How folnec plays

Across 96 matches folnec averages K/R 0.76, ADR 85.8 and a rating of 1.05. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 51% headshots. The strongest map is Anubis with a 53% win rate in 17 matches. In 40 of 96 matches the rating was 1.10 or higher (42%), in 35 it was below 0.90. In 75 matches with detailed stats: 14 4Ks and 4 aces. Best month by rating: June 2026 at 1.09. Things go best on Mirage (+26 ELO, win rate 43%). Match no. 1 of the day goes best: 52% win rate, −25 ELO. Improved over the last three months: Headshots +3 pp, Win rate +16 pp, ELO +240. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 85.8. Last 30 days: 55 matches, win rate 53%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.