fnw-

Latvia
On FACEIT since 2020 118 matches tracked 54 matches in 30 days
ELO ▲ 154
2,150
30-day peak: 2,181
Rank EU
#166,712
Latvia #1,250 in Latvia
Last updated:

How does fnw- play?

Rating 1.00 K/R 0.70 ADR 74.9 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 118 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 19% normal 0.90 to 1.09 31% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.02−0.01 · Ø 1.03 better than 48%
Pistol kills per match 3.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 20%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 19x 4K, 0 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 11%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 6%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether fnw- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.69
AugSepOctNov

Best month: October 2026 with 0.72.

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +1 ELO
35 matches · 46% win rate
Between 18:00 and 24:00 +93 ELO, win rate 49%

fnw- loses the most ELO in match 2 of the day: +1 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 33 · Nuke
  5. Reached level 10 · Nuke

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
63% better than 87%
0.73 better than 46%
77.5 better than 33%
1.04 better than 55%
50% of 127 duels better than 45%
39% of 33 situations better than 54%
Dust 217
47% better than 33%
0.68 better than 24%
71.6 better than 9%
1.03 right on the average
49% of 51 duels better than 40%
50% of 8 situations better than 81%
Anubis15
53% better than 57%
0.70 better than 29%
74.9 better than 17%
1.00 better than 38%
63% of 38 duels better than 95%
50% of 10 situations better than 78%
Ancient14
57% -
0.67 -
70.9 -
0.92-
47% of 59 duels -
55% of 11 situations -
Cache14
50% -
0.67 -
77.1 -
0.98-
50% of 44 duels -
27% of 11 situations -
Nuke11
55% -
0.72 -
79.8 -
0.98-
51% of 45 duels -
40% of 5 situations -
Inferno6
50% -
0.62 -
61.0 -
0.94-
63% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fnw- plays

Across 118 matches fnw- averages K/R 0.70, ADR 74.9 and a rating of 1.00. Biggest strength: Utility hit rate at 45%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 58% headshots. The strongest map is Mirage with a 63% win rate in 41 matches. In 36 of 118 matches the rating was 1.10 or higher (31%), in 46 it was below 0.90. In 118 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. fnw- loses the most ELO in match 2 of the day (+1 ELO, win rate 46%). Things go best on Mirage (+106 ELO, win rate 63%). Last 30 days: 54 matches, win rate 54%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.