fnQ170

Argentina
On FACEIT since 2021 419 matches tracked 116 matches in 30 days
ELO ▲ 475
2,028
30-day peak: 2,028
Rank SA ▲ 2,089 places
#6,437
Argentina #2,047 in Argentina
30 days · prev. #8,526 · best #6,417
Last updated:

How does fnQ170 play?

Rating 1.00 (from 371 matches) K/R 0.74 ADR 83.3 from 419 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 371 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (339 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 28%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 0.98−0.05 · Ø 1.03 better than 31%
Pistol kills per match 2.9
Knife kills 28 in 419 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 41%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 70x 4K, 11 aces in 339 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 40%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Win rate +10 pp, ELO +539
= Stayed the same
K/R at 0.73, ADR at 83.2, Headshots at 45%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 419 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −45 ELO
49 matches · 43% win rate
On Anubis −28 ELO
42 matches · 43% win rate
Between 12:00 and 18:00 +13 ELO, win rate 38%

fnQ170 loses the most ELO in match 4 of the day: −45 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 53 · Dust 2
  5. Highest rating in a match: 2.57 · Ancient

Maps in detail

from the last 419 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2136
46% better than 30%
0.75 better than 55%
86.1 better than 76%
1.03 right on the average
53% of 827 duels better than 61%
32% of 57 situations better than 33%
Mirage128
51% better than 48%
0.74 right on the average
81.6 better than 55%
1.01 better than 43%
49% of 644 duels better than 39%
28% of 43 situations better than 21%
Anubis42
43% better than 22%
0.71 better than 36%
83.3 better than 62%
0.94 better than 22%
48% of 231 duels better than 31%
40% of 15 situations better than 55%
Inferno36
61% better than 75%
0.77 better than 64%
83.2 better than 60%
1.04 better than 46%
54% of 214 duels better than 64%
38% of 16 situations better than 41%
Ancient35
46% better than 35%
0.71 better than 37%
81.3 better than 53%
0.93 better than 24%
48% of 164 duels better than 33%
26% of 19 situations better than 22%
Nuke28
54% better than 51%
0.67 better than 16%
76.6 better than 30%
0.88 better than 7%
41% of 143 duels better than 6%
47% of 15 situations better than 74%
Cache11
36% -
0.85 -
91.5 -
1.19-
55% of 44 duels -
0% of 4 situations -
Vertigo3
67% -
0.85 -
91.7 -
1.17-
44% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How fnQ170 plays

Across 419 matches fnQ170 averages K/R 0.74 and ADR 83.3; the rating across the 371 rated matches is 1.00. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 45% headshots. The strongest map is Inferno with a 61% win rate in 36 matches. In 134 of 371 matches the rating was 1.10 or higher (36%), in 154 it was below 0.90. In 339 matches with detailed stats: 70 4Ks and 11 aces. Best month by rating: August 2026 at 1.09. fnQ170 loses the most ELO in match 4 of the day (−45 ELO, win rate 43%). Things go best on Mirage (+251 ELO, win rate 51%). Improved over the last three months: Rating +0.05, Win rate +10 pp, ELO +539. Unchanged in recent months: K/R at 0.73, ADR at 83.2, Headshots at 45%. Last 30 days: 116 matches, win rate 56%, net ELO +197.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.