flytex13

Bosnia & Herzegovina
On FACEIT since 2017 171 matches tracked 18 matches in 30 days
ELO
3,239
Peak across recorded matches: 3,600
Rank EU ▲ 237 places
#3,501
Bosnia & Herzegovina #12 in Bosnia & Herzegovina
30 days · prev. #3,738 · best #2,832
Last updated:

How does flytex13 play?

Rating 1.13 (from 116 matches) K/R 0.79 ADR 85.2 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 122 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 2.8 from the last 138
Knife kills 2 in 138 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 68%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 29%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 23x 4K, 3 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (3.8).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.8+1.0 · Ø 3.8 better than 78%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 54%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 64%
▼ Got worse
K/R −0.04, ADR −4.5, Headshots −5 pp, ELO −271

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.86. Last 3 months: 0.77 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −91 ELO
22 matches · 64% win rate
On Dust 2 −31 ELO
32 matches · 53% win rate
Between 18:00 and 24:00 −28 ELO, win rate 49%
On Fridays −61 ELO, win rate 54%

flytex13 loses the most ELO on Ancient: −91 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.23 · Nuke
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
66% better than 89%
0.85 better than 85%
91.8 better than 88%
1.19 better than 84%
56% of 148 duels better than 71%
45% of 11 situations better than 70%
Dust 232
53% better than 43%
0.74 better than 42%
82.1 better than 51%
1.11 better than 62%
57% of 112 duels better than 73%
38% of 13 situations better than 46%
Ancient22
64% better than 78%
0.84 better than 83%
87.6 better than 75%
1.19 better than 85%
45% of 86 duels better than 13%
50% of 16 situations better than 78%
Anubis18
56% right on the average
0.75 right on the average
79.2 better than 36%
1.03 better than 40%
47% of 62 duels better than 21%
57% of 7 situations better than 89%
Nuke15
67% better than 79%
0.81 better than 67%
82.4 right on the average
1.24-
55% of 42 duels better than 59%
31% of 13 situations better than 29%
Cache7
43% -
0.67 -
81.2 -
0.94-
62% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flytex13 plays

Across 171 matches flytex13 averages K/R 0.79 and ADR 85.2; the rating across the 116 rated matches is 1.13. Biggest strength: Utility damage per round at 4.8, better than 78% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 64 of 122 matches the rating was 1.10 or higher (52%), in 35 it was below 0.90. In 72 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: October 2026 at 1.18. flytex13 loses the most ELO on Ancient (−91 ELO, win rate 64%). Things go best on Mirage (+23 ELO, win rate 66%). Match no. 1 of the day goes best: 65% win rate, −20 ELO. Got weaker: K/R −0.04, ADR −4.5, Headshots −5 pp, ELO −271. Unchanged in recent months: Win rate at 64%. Last 30 days: 18 matches, win rate 72%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.