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flyingBison

USA
On FACEIT since 2015 279 matches tracked 87 matches in 30 days
ELO ▲ 246
2,450
30-day peak: 2,473
Rank NA ▲ 1,485 places
#2,019
USA #1,559 in USA
30 days · prev. #3,504 · best #1,976
Last updated:

How does flyingBison play?

Rating 1.04 K/R 0.76 ADR 82.4 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 279 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 53%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.7
Knife kills 3 in 279 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 64x 4K, 2 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 20%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 59%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, ELO +304, Clutch 1v1 +8 pp
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 82.3
▼ Got worse
Win rate −9 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −30 ELO
20 matches · 50% win rate
On Fridays −9 ELO, win rate 50%

flyingBison loses the most ELO on Inferno: −30 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 35 · Mirage
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
53% better than 54%
0.76 better than 57%
82.2 better than 56%
1.04 right on the average
50% of 292 duels better than 43%
39% of 41 situations better than 52%
Dust 247
45% better than 24%
0.74 right on the average
81.1 better than 49%
1.01 better than 39%
48% of 200 duels better than 30%
32% of 25 situations better than 31%
Anubis41
56% better than 61%
0.79 better than 71%
85.5 better than 71%
1.09 better than 68%
58% of 212 duels better than 82%
45% of 11 situations better than 70%
Cache38
61% -
0.72 -
80.8 -
1.00-
48% of 207 duels -
29% of 17 situations -
Nuke33
76% better than 98%
0.82 better than 78%
85.6 better than 69%
1.14 better than 79%
55% of 124 duels better than 63%
50% of 28 situations better than 79%
Inferno20
50% better than 36%
0.72 better than 38%
79.5 better than 34%
0.99 better than 27%
49% of 87 duels better than 29%
14% of 7 situations better than 6%
Ancient15
53% right on the average
0.73 better than 40%
80.1 better than 40%
1.01 better than 38%
40% of 72 duels better than 4%
38% of 8 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How flyingBison plays

Across 279 matches flyingBison averages K/R 0.76, ADR 82.4 and a rating of 1.04. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 57% headshots. The strongest map is Nuke with a 76% win rate in 33 matches. In 113 of 279 matches the rating was 1.10 or higher (41%), in 105 it was below 0.90. In 256 matches with detailed stats: 64 4Ks and 2 aces. Best month by rating: November 2026 at 1.15. flyingBison loses the most ELO on Inferno (−30 ELO, win rate 50%). Things go best from match 5 of the day (+360 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +360 ELO. Improved over the last three months: Headshots +5 pp, ELO +304, Clutch 1v1 +8 pp. Got weaker: Win rate −9 pp, First kills −1 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 82.3. Last 30 days: 87 matches, win rate 57%, net ELO +178.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.