flyenz

Russia
On FACEIT since 2020 277 matches tracked 58 matches in 30 days
ELO ▲ 408
3,416
30-day peak: 3,416
Rank EU ▲ 6,965 places
#1,814
Russia #500 in Russia
30 days · prev. #8,779 · best #1,721
Last updated:

How does flyenz play?

Rating 1.25 (from 276 matches) K/R 0.88 ADR 92.6 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 277 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 36% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 63%+11 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.05).

Headshot rate 47%−6 pp · Ø 53% better than 20%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.31+0.26 · Ø 1.05 better than 95%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.6%).

2K rounds 16.7%+3.1 pp · Ø 13.6% better than 95%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 94%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 52x 4K, 5 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 66%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +5.2, Win rate +6 pp, ELO +383
= Stayed the same
Headshots at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: October 2026 with 0.92. Last 3 months: 0.91 (at the start 0.87). Well above the average (0.75).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −79 ELO
26 matches · 42% win rate
In match 4 of the day −40 ELO
36 matches · 44% win rate
On Fridays −24 ELO, win rate 48%

flyenz loses the most ELO on Ancient: −79 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.38 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 46 · Mirage

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
49% better than 25%
0.88 better than 91%
92.4 better than 89%
1.24 better than 91%
62% of 425 duels better than 93%
39% of 56 situations right on the average
Dust 291
57% better than 58%
0.90 better than 93%
93.0 better than 89%
1.29 better than 94%
66% of 368 duels better than 97%
38% of 63 situations better than 46%
Anubis31
65% better than 81%
0.94 better than 97%
98.5 better than 97%
1.33 better than 97%
64% of 121 duels better than 95%
36% of 25 situations better than 44%
Ancient26
42% better than 12%
0.88 better than 92%
91.7 better than 88%
1.22 better than 89%
60% of 109 duels better than 87%
50% of 14 situations better than 78%
Inferno12
42% -
0.82 -
85.3 -
1.12-
60% of 45 duels -
50% of 4 situations -
Nuke8
63% -
0.80 -
86.0 -
1.07-
68% of 38 duels -
40% of 5 situations -
Cache6
67% -
0.77 -
86.0 -
1.05-
35% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flyenz plays

Across 277 matches flyenz averages K/R 0.88 and ADR 92.6; the rating across the 276 rated matches is 1.25. Biggest strength: Opening duels won at 63%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 47%, better than only 20% of level 10 · 3,000-3,499 ELO players. Averages 19.4 kills per match with 47% headshots. The strongest map is Anubis with a 65% win rate in 31 matches. In 185 of 277 matches the rating was 1.10 or higher (67%), in 49 it was below 0.90. In 198 matches with detailed stats: 52 4Ks and 5 aces. Best month by rating: October 2026 at 1.31. flyenz loses the most ELO on Ancient (−79 ELO, win rate 42%). Things go best on Dust 2 (+251 ELO, win rate 57%). From match no. 5 of the day on, things go best: 58% win rate, +34 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +5.2, Win rate +6 pp, ELO +383. Unchanged in recent months: Headshots at 47%. Last 30 days: 58 matches, win rate 62%, net ELO +430.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.