flushion-_

Canada
On FACEIT since 2025 320 matches tracked 82 matches in 30 days
Last updated:

How does flushion-_ play?

Rating 1.08 (from 319 matches) K/R 0.78 ADR 81.0 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 319 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.08+0.05 · Ø 1.03 better than 69%
Pistol kills per match 3.1
Knife kills 12 in 320 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 48x 4K, 6 aces in 234 matches

Utility and deaths

Weakness
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 21%−15 pp · Ø 36% better than 1%
Utility damage per round 2.1−2.2 · Ø 4.3 better than 5%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 14%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 79.8, Headshots at 51%, ELO at 2,051
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −141 ELO
89 matches · 46% win rate
Between 6:00 and 12:00 −54 ELO, win rate 22%
On Thursdays +32 ELO, win rate 43%

flushion-_ loses the most ELO on Mirage: −141 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.61 · Anubis
  3. Reached level 10 · Mirage
  4. Most kills in a match: 38 · Cache
  5. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
46% better than 30%
0.77 better than 65%
78.5 better than 40%
1.07 better than 65%
49% of 330 duels better than 38%
23% of 48 situations better than 13%
Ancient77
52% right on the average
0.83 better than 86%
87.3 better than 78%
1.14 better than 83%
55% of 353 duels better than 71%
36% of 36 situations better than 44%
Anubis58
53% better than 57%
0.80 better than 77%
83.1 better than 64%
1.12 better than 78%
52% of 218 duels better than 55%
33% of 36 situations better than 38%
Dust 256
55% better than 63%
0.73 better than 48%
76.9 better than 32%
1.02 better than 48%
53% of 190 duels better than 63%
25% of 24 situations better than 19%
Nuke16
31% better than 3%
0.77 better than 59%
77.2 better than 32%
1.04 better than 43%
49% of 68 duels better than 31%
41% of 17 situations better than 49%
Inferno14
14% -
0.69 -
71.7 -
0.92-
43% of 58 duels -
42% of 12 situations -
Cache10
60% -
0.85 -
86.0 -
1.20-
53% of 36 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flushion-_ plays

Across 320 matches flushion-_ averages K/R 0.78 and ADR 81.0; the rating across the 319 rated matches is 1.08. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 51% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 146 of 319 matches the rating was 1.10 or higher (46%), in 106 it was below 0.90. In 234 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: October 2026 at 1.13. flushion-_ loses the most ELO on Mirage (−141 ELO, win rate 46%). Things go best on Anubis (+98 ELO, win rate 53%). Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 79.8, Headshots at 51%, ELO at 2,051. Last 30 days: 82 matches, win rate 51%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.