fluqush

Japan
On FACEIT since 2026 147 matches tracked 32 matches in 30 days
Last updated:

How does fluqush play?

Rating 1.07 K/R 0.79 ADR 85.1 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 147 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 12% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 48%−3 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 16%+4 pp · Ø 12% better than 76%
K/D 1.03−0.01 · Ø 1.04 better than 45%
Pistol kills per match 3.1
Knife kills 1 in 147 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 54%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 80%
MVPs per match 2.6+0.2 · Ø 2.4 better than 76%
4Ks and aces 41x 4K, 5 aces in 147 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 11%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.16, ADR +10.6, Win rate +19 pp, ELO +660, First kills +5 pp, Clutch 1v1 +9 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.86 (at the start 0.75). Well above the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −19 ELO
59 matches · 46% win rate
On Sundays −26 ELO, win rate 41%

fluqush loses the most ELO on Mirage: −19 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Reached level 10 · Dust 2
  5. Highest rating in a match: 2.36 · Ancient

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
46% better than 27%
0.81 better than 78%
87.7 better than 80%
1.08 better than 64%
48% of 393 duels better than 30%
36% of 22 situations better than 43%
Dust 236
47% better than 31%
0.76 better than 58%
83.6 better than 62%
1.05 better than 52%
43% of 230 duels better than 10%
47% of 17 situations better than 76%
Ancient24
46% better than 28%
0.86 better than 90%
92.7 better than 92%
1.16 better than 84%
57% of 148 duels better than 80%
40% of 15 situations better than 55%
Anubis13
46% -
0.71 -
73.3 -
1.03-
38% of 74 duels -
43% of 7 situations -
Nuke9
67% -
0.65 -
72.7 -
0.93-
49% of 73 duels -
50% of 2 situations -
Cache3
0% -
0.83 -
93.6 -
1.13-
67% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fluqush plays

Across 147 matches fluqush averages K/R 0.79, ADR 85.1 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 53% headshots. The strongest map is Dust 2 with a 47% win rate in 36 matches. In 61 of 147 matches the rating was 1.10 or higher (41%), in 54 it was below 0.90. In 147 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: November 2026 at 1.28. fluqush loses the most ELO on Mirage (−19 ELO, win rate 46%). Things go best on Ancient (+30 ELO, win rate 46%). Improved over the last three months: K/R +0.11, Rating +0.16, ADR +10.6, Win rate +19 pp, ELO +660, First kills +5 pp, Clutch 1v1 +9 pp. Got weaker: Headshots −4 pp. Last 30 days: 32 matches, win rate 63%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.