floxyy_

Portugal
On FACEIT since 2025 347 matches tracked 58 matches in 30 days
ELO ▲ 23
2,419
30-day peak: 2,497
Rank EU
#68,921
Portugal #1,015 in Portugal
Last updated:

How does floxyy_ play?

Rating 0.97 K/R 0.71 ADR 77.1 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 347 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 2.8
Knife kills 19 in 347 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 41x 4K, 4 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 76.9, Headshots at 56%
▼ Got worse
Win rate −17 pp, ELO −161

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 347 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −190 ELO
111 matches · 51% win rate
In match 3 of the day −59 ELO
46 matches · 37% win rate
Between 12:00 and 18:00 +178 ELO, win rate 44%
On Wednesdays −81 ELO, win rate 42%

floxyy_ loses the most ELO on Mirage: −190 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 1.97 · Inferno
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
51% better than 48%
0.73 better than 44%
78.6 better than 37%
0.98 better than 31%
50% of 711 duels better than 41%
42% of 72 situations better than 63%
Dust 289
47% better than 32%
0.68 better than 19%
76.3 better than 24%
0.92 better than 12%
47% of 490 duels better than 25%
40% of 42 situations better than 59%
Anubis58
57% better than 66%
0.69 better than 21%
73.2 better than 10%
0.97 better than 24%
49% of 247 duels better than 32%
47% of 30 situations better than 75%
Inferno46
57% better than 60%
0.74 better than 42%
77.9 better than 29%
1.00 better than 25%
49% of 243 duels better than 27%
48% of 25 situations better than 75%
Cache26
50% -
0.75 -
80.1 -
1.00-
49% of 140 duels -
45% of 11 situations -
Nuke14
36% -
0.74 -
79.6 -
0.98-
45% of 80 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How floxyy_ plays

Across 347 matches floxyy_ averages K/R 0.71, ADR 77.1 and a rating of 0.97. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 56% headshots. The strongest map is Inferno with a 57% win rate in 46 matches. In 108 of 347 matches the rating was 1.10 or higher (31%), in 166 it was below 0.90. In 274 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: October 2026 at 1.00. floxyy_ loses the most ELO on Mirage (−190 ELO, win rate 51%). Things go best on Inferno (+131 ELO, win rate 57%). Match no. 1 of the day goes best: 58% win rate, −7 ELO. Got weaker: Win rate −17 pp, ELO −161. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 76.9, Headshots at 56%. Last 30 days: 58 matches, win rate 50%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.