flow1n

BY
On FACEIT since 2023 356 matches tracked 127 matches in 30 days
ELO ▲ 30
3,127
30-day peak: 3,144
Rank EU ▲ 517 places
#4,590 #100 in BY
30 days · before #5,107 · best #4,590
Last updated:

How does flow1n play?

Rating 1.14 (from 305 matches) K/R 0.81 ADR 86.3 from 356 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 305 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
Multi-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 19%+8 pp better than 82%
K/D 1.15+0.11 better than 83%
Pistol kills per match 3.0
Knife kills 9 in 356 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.3%+1.9 pp better than 87%
Rounds with 3K 4.8%+0.7 pp better than 77%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 69x 4K, 7 aces in 305 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.0−0.1 better than 47%
Enemies flashed per round 0.20−0.10 better than 23%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, ADR at 86.5
▼ Got worse
Headshots −5 pp, Win rate −6 pp, ELO −322

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months unchanged at 0.81.

Patterns

From the last 356 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −116 ELO
29 matches · 48% wins
In match 3 of the day −87 ELO
56 matches · 43% wins
Between 0:00 and 6:00 −181 ELO, win rate 45%
On Sundays −120 ELO, win rate 45%

flow1n loses the most ELO on Ancient: −116 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 356 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage175
53% better than 54%
0.82 better than 81%
86.9 better than 77%
1.14 better than 80%
56% of 886 duels better than 75%
34% of 87 situations better than 38%
Anubis70
59% better than 71%
0.82 better than 83%
87.8 better than 82%
1.17 better than 87%
57% of 363 duels better than 77%
43% of 51 situations better than 62%
Nuke43
51% better than 34%
0.79 better than 68%
82.6 better than 58%
1.12 better than 75%
52% of 199 duels level
26% of 27 situations better than 19%
Ancient29
48% better than 33%
0.81 better than 80%
88.7 better than 83%
1.12 better than 78%
54% of 141 duels better than 62%
47% of 15 situations better than 72%
Inferno19
47% better than 29%
0.81 better than 76%
85.6 better than 65%
1.11 better than 65%
59% of 106 duels better than 80%
50% of 14 situations better than 75%
Dust 28
50% -
0.74 -
77.5 -
1.10-
51% of 41 duels -
50% of 4 situations -
Cache6
50% -
0.72 -
75.7 -
0.97-
46% of 26 duels -
0% of 1 situations -
Vertigo5
20% -
0.87 -
92.8 -
1.14-
79% of 28 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flow1n plays

Across 356 matches flow1n averages K/R 0.81 and ADR 86.3; the rating across the 305 rated matches is 1.14. Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. On average 17.4 kills per match, 55% of them headshots. The strongest map is Anubis with a 59% win rate in 70 matches. In 150 of 305 matches the rating was 1.10 or higher (49%), in 81 it was below 0.90. In 305 matches with detailed stats: 69 4Ks and 7 aces. Best month by rating: August 2026 at 1.16. flow1n loses the most ELO on Ancient (−116 ELO, win rate 48%). Things go best on Nuke (+6 ELO, win rate 51%). Got weaker: Headshots −5 pp, Win rate −6 pp, ELO −322. Unchanged in recent months: K/R at 0.81, ADR at 86.5. Last 30 days: 127 matches, win rate 47%, ELO balance −352.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.