flouzer
Name history of flouzer
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).
Compared with 1,040 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 17% of rounds and so well above the average (12%).
Clutch
Average32% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.21 K/D and so clearly above the average (1.11).
Impact
StrengthExactly 3 kills in 6.4% of rounds and so well above the average (4.5%).
Utility and deaths
AverageDied in 73% of rounds and so clearly above the average (70%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.92. Last 3 months: 0.87 (at the start 0.91). Clearly above the average (0.78).
Rating, 1.00 is an average match
Best month: July 2026 with 1.27. Last 3 months: 1.21 (at the start 1.24). Well above the average (1.10).
Damage per round (ADR)
Best month: July 2026 with 97.5. Last 3 months: 95.5 (at the start 95.6). Well above the average (84.2).
Share of headshot kills
Best month: June 2026 with 58%. Last 3 months: 55% (at the start 53%). Clearly above the average (52%).
Matches won (win rate)
Best month: July 2026 with 65%. Last 3 months: 60% (at the start 62%). Well above the average (53%).
Best month: July 2026 with 4,285. Last 3 months: 4,144 (at the start 4,267).
Rounds with first kill
Best month: August 2026 with 17%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 259 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
flouzer loses the most ELO on Cache: −58 ELO, 57% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Nuke
- Most kills in a match: 44 · Ancient
- Longest win streak: 10 wins in a row · Ancient
- Highest rating in a match: 2.49 · Nuke
Maps in detail
from the last 259 matchesCompared with players on the same level who have at least 15 matches on the map.
How flouzer plays
Across 259 matches flouzer averages K/R 0.88, ADR 95.5 and a rating of 1.22. Biggest strength: Rounds with first kill at 17%, better than 95% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 73%, better than only 12% of level 10 · 3,500+ ELO players. Averages 18.9 kills per match with 55% headshots. The strongest map is Anubis with a 67% win rate in 60 matches. In 150 of 259 matches the rating was 1.10 or higher (58%), in 58 it was below 0.90. In 170 matches with detailed stats: 51 4Ks and 11 aces. Best month by rating: July 2026 at 1.27. flouzer loses the most ELO on Cache (−58 ELO, win rate 57%). Things go best in match 3 of the day (+288 ELO, win rate 74%). Match no. 3 of the day goes best: 74% win rate, +288 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, ELO −123. Unchanged in recent months: Rating at 1.21, ADR at 95.5, Win rate at 60%. Last 30 days: 65 matches, win rate 57%, net ELO +107.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.