flouzer

IS
FACEIT verified On FACEIT since 2021 259 matches tracked 65 matches in 30 days
ELO ▲ 222
4,144
30-day peak: 4,221
Rank EU ▲ 24 places
#63
IS #2 in IS
30 days · prev. #87 · best #63
Last updated:

How does flouzer play?

Rating 1.22 K/R 0.88 ADR 95.5 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 259 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (12%).

Rounds with first kill 17%+5 pp · Ø 12% better than 95%
Opening duels won 55%+1 pp · Ø 54% better than 50%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 26%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 94%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.11).

Headshot rate 55%+3 pp · Ø 52% better than 53%
AWP share of kills 5%−9 pp · Ø 14% better than 37%
K/D 1.21+0.10 · Ø 1.11 better than 65%
Pistol kills per match 3.1
Zeus kills1 in 259 matches
Knife kills 40 in 259 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.5%).

2K rounds 14.8%+0.4 pp · Ø 14.4% better than 52%
3K rounds 6.4%+1.9 pp · Ø 4.5% better than 91%
MVPs per match 3.0+0.4 · Ø 2.6 better than 82%
4Ks and aces 51x 4K, 11 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 80%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 83%
Enemies flashed per round 0.31−0.04 · Ø 0.35 better than 37%
Deaths per round 73%+3 pp · Ø 70% better than 12%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Rating at 1.21, ADR at 95.5, Win rate at 60%
▼ Got worse
K/R −0.04, ELO −123

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.87 (at the start 0.91). Clearly above the average (0.78).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −58 ELO
28 matches · 57% win rate
In match 1 of the day −22 ELO
82 matches · 55% win rate
On Wednesdays −3 ELO, win rate 54%

flouzer loses the most ELO on Cache: −58 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 44 · Ancient
  3. Longest win streak: 10 wins in a row · Ancient
  4. Highest rating in a match: 2.49 · Nuke

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis60
67% better than 77%
0.88 better than 82%
96.5 better than 92%
1.21 better than 75%
61% of 408 duels better than 79%
43% of 30 situations better than 59%
Ancient56
61% better than 61%
0.89 better than 86%
96.8 better than 91%
1.24 better than 82%
50% of 377 duels better than 22%
50% of 20 situations better than 75%
Nuke46
63% better than 71%
0.92 better than 95%
100.1 better than 96%
1.29 better than 95%
55% of 262 duels better than 63%
50% of 24 situations better than 77%
Mirage37
57% better than 47%
0.83 better than 61%
91.6 better than 75%
1.14 right on the average
54% of 218 duels better than 42%
43% of 14 situations better than 61%
Cache28
57% -
0.93 -
99.4 -
1.30-
56% of 179 duels -
27% of 15 situations -
Inferno19
63% better than 75%
0.83 better than 79%
85.8 better than 69%
1.14 better than 71%
58% of 96 duels better than 69%
50% of 12 situations better than 81%
Dust 212
33% -
0.81 -
87.4 -
1.10-
54% of 90 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flouzer plays

Across 259 matches flouzer averages K/R 0.88, ADR 95.5 and a rating of 1.22. Biggest strength: Rounds with first kill at 17%, better than 95% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 73%, better than only 12% of level 10 · 3,500+ ELO players. Averages 18.9 kills per match with 55% headshots. The strongest map is Anubis with a 67% win rate in 60 matches. In 150 of 259 matches the rating was 1.10 or higher (58%), in 58 it was below 0.90. In 170 matches with detailed stats: 51 4Ks and 11 aces. Best month by rating: July 2026 at 1.27. flouzer loses the most ELO on Cache (−58 ELO, win rate 57%). Things go best in match 3 of the day (+288 ELO, win rate 74%). Match no. 3 of the day goes best: 74% win rate, +288 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, ELO −123. Unchanged in recent months: Rating at 1.21, ADR at 95.5, Win rate at 60%. Last 30 days: 65 matches, win rate 57%, net ELO +107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.