flonzEro

Ukraine
On FACEIT since 2024 89 matches tracked 20 matches in 30 days
Last updated:

How does flonzEro play?

Rating 0.98 K/R 0.73 ADR 80.1 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 89 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
EntryHeadshots
better than most on level 4 about average weaker than most
Level 4

Compared with 707 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 55%+6 pp · Ø 49% better than 93%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 83%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 41%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (43%).

Headshot rate 54%+11 pp · Ø 43% better than 95%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 0.98+0.01 · Ø 0.97 better than 67%
Pistol kills per match 2.4
Knife kills 1 in 89 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so clearly above the average (12.8%).

2K rounds 13.9%+1.1 pp · Ø 12.8% better than 84%
3K rounds 3.5%−0.2 pp · Ø 3.7% better than 49%
MVPs per match 2.0−0.1 · Ø 2.1 better than 46%
4Ks and aces 10x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 11%
Utility damage per round 3.5−0.2 · Ø 3.7 better than 48%
Enemies flashed per round 0.26+0.03 · Ø 0.23 better than 60%
Deaths per round 75%+2 pp · Ø 73% better than 39%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Rating +0.06, ADR +5.1, Headshots +3 pp, Win rate +12 pp, First kills +3 pp
= Stayed the same
K/R at 0.73, ELO at 1,020, Clutch 1v1 at 43%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.71). Just above the average (0.71).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Ancient
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
35% better than 8%
0.74 better than 72%
80.4 better than 68%
0.99 better than 63%
53% of 190 duels better than 73%
47% of 15 situations better than 75%
Ancient19
68% better than 95%
0.79 better than 89%
84.5 better than 83%
1.09 better than 90%
62% of 86 duels better than 98%
50% of 6 situations better than 79%
Anubis14
29% -
0.58 -
68.8 -
0.80-
55% of 95 duels -
38% of 8 situations -
Dust 210
50% -
0.77 -
86.2 -
1.01-
52% of 48 duels -
33% of 6 situations -
Inferno4
75% -
0.84 -
83.4 -
1.10-
50% of 22 duels -
100% of 2 situations -
Nuke3
67% -
0.67 -
79.1 -
0.80-
67% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flonzEro plays

Across 89 matches flonzEro averages K/R 0.73, ADR 80.1 and a rating of 0.98. Biggest strength: Headshot rate at 54%, better than 95% of level 4 players. Most room to improve: Utility hit rate at 27%, better than only 11% of level 4 players. Averages 15.4 kills per match with 54% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 30 of 89 matches the rating was 1.10 or higher (34%), in 39 it was below 0.90. In 89 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. Things go best on Mirage (+6 ELO, win rate 35%). Match no. 2 of the day goes best: 50% win rate, −62 ELO. Improved over the last three months: Rating +0.06, ADR +5.1, Headshots +3 pp, Win rate +12 pp, First kills +3 pp. Unchanged in recent months: K/R at 0.73, ELO at 1,020, Clutch 1v1 at 43%. Last 30 days: 20 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.