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flompy

Turkey
On FACEIT since 2023 204 matches tracked 23 matches in 30 days
ELO ▲ 43
3,600
30-day peak: 3,630
Rank EU ▼ 152 places
#1,058
Turkey #23 in Turkey
30 days · prev. #906 · best #602
Last updated:

How does flompy play?

Rating 1.00 (from 190 matches) K/R 0.72 ADR 77.3 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 204 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

3,500+ ELO

Compared with 1,591 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (12%).

Rounds with first kill 8%−4 pp · Ø 12% better than 7%
Opening duels won 49%−5 pp · Ø 54% better than 11%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 62%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 72%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (54%).

Headshot rate 66%+12 pp · Ø 54% better than 97%
AWP share of kills 1%−12 pp · Ø 13% better than 6%
K/D 0.99−0.11 · Ø 1.10 better than 7%
Pistol kills per match 2.4
Knife kills 1 in 204 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.5).

2K rounds 12.8%−1.5 pp · Ø 14.3% better than 12%
3K rounds 4.2%−0.3 pp · Ø 4.5% better than 30%
MVPs per match 2.1−0.4 · Ø 2.5 better than 7%
4Ks and aces 23x 4K, 4 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 20%
Enemies flashed per round 0.29−0.04 · Ø 0.33 better than 32%
Deaths per round 72%+1 pp · Ø 71% better than 20%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Rating +0.08, Headshots +5 pp, Win rate +11 pp, ELO +503
= Stayed the same
ADR at 79.2
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.74 (at the start 0.70). Slightly below the average (0.78).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
31 matches · 52% win rate
On Wednesdays −131 ELO, win rate 42%

flompy loses the most ELO on Mirage: −24 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 2.69 · Dust 2
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
54% better than 37%
0.69 better than 10%
76.3 better than 12%
0.96 better than 7%
53% of 171 duels better than 42%
48% of 23 situations better than 69%
Anubis43
56% better than 47%
0.71 better than 17%
77.1 better than 15%
1.01 better than 19%
50% of 157 duels better than 26%
38% of 29 situations right on the average
Ancient39
64% better than 73%
0.76 better than 35%
81.9 better than 32%
1.07 better than 36%
51% of 147 duels better than 32%
19% of 21 situations better than 9%
Nuke33
45% better than 11%
0.72 better than 17%
77.5 better than 15%
0.97 better than 10%
44% of 137 duels better than 7%
20% of 20 situations better than 13%
Mirage31
52% better than 29%
0.68 better than 6%
70.6 better than 2%
0.97 better than 8%
53% of 91 duels better than 39%
67% of 15 situations better than 99%
Cache7
57% -
0.84 -
88.3 -
1.08-
60% of 25 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flompy plays

Across 204 matches flompy averages K/R 0.72 and ADR 77.3; the rating across the 190 rated matches is 1.00. Biggest strength: Headshot rate at 66%, better than 97% of level 10 · 3,500+ ELO players. Most room to improve: K/D at 0.99, better than only 7% of level 10 · 3,500+ ELO players. Averages 15.6 kills per match with 66% headshots. The strongest map is Ancient with a 64% win rate in 39 matches. In 69 of 204 matches the rating was 1.10 or higher (34%), in 88 it was below 0.90. In 130 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: October 2026 at 1.09. flompy loses the most ELO on Mirage (−24 ELO, win rate 52%). Things go best on Ancient (+384 ELO, win rate 64%). Match no. 2 of the day goes best: 62% win rate, +192 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, Headshots +5 pp, Win rate +11 pp, ELO +503. Unchanged in recent months: ADR at 79.2. Last 30 days: 23 matches, win rate 52%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.