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flo1x

Belarus
On FACEIT since 2020 178 matches tracked 36 matches in 30 days
ELO ▼ 126
2,889
30-day peak: 3,038
Rank EU ▼ 4,263 places
#12,784
Belarus #352 in Belarus
30 days · prev. #8,521 · best #8,517
Last updated:
Next update possible in 41m 12s

How does flo1x play?

Rating 1.04 (from 176 matches) K/R 0.78 ADR 86.0 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 178 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
ClutcherEntryMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 21% of rounds and so well above the average (11%).

Rounds with first kill 21%+10 pp · Ø 11% better than 99%
Opening duels won 51%−1 pp · Ø 52% better than 40%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 3.1
Knife kills 8 in 178 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 64%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.9+0.5 · Ø 2.4 better than 89%
4Ks and aces 21x 4K, 5 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 5%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 13%
Deaths per round 77%+6 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +6.9, Headshots +3 pp, Win rate +3 pp
= Stayed the same
ELO at 2,889
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.82 (at the start 0.75). Clearly above the average (0.75).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −9 ELO
43 matches · 42% win rate
In match 2 of the day +18 ELO
28 matches · 46% win rate
Between 0:00 and 6:00 −122 ELO, win rate 41%
On Thursdays −34 ELO, win rate 45%

flo1x loses the most ELO on Dust 2: −9 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.59 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
56% better than 62%
0.81 better than 74%
89.1 better than 82%
1.09 better than 62%
51% of 506 duels better than 43%
13% of 24 situations better than 2%
Dust 243
42% better than 14%
0.76 better than 53%
85.0 better than 66%
1.01 better than 32%
57% of 319 duels better than 76%
26% of 23 situations better than 18%
Ancient28
57% better than 62%
0.79 better than 65%
89.4 better than 81%
1.05 better than 48%
52% of 233 duels right on the average
22% of 9 situations better than 14%
Anubis25
64% better than 81%
0.74 better than 44%
82.8 better than 56%
0.96 better than 19%
56% of 208 duels better than 70%
30% of 10 situations better than 29%
Nuke5
40% -
0.77 -
80.0 -
1.06-
47% of 34 duels -
25% of 4 situations -
Aim_map_faceit4
50% -
0.49 -
57.4 -
0.82-
49% of 89 duels -
49% of 89 situations -
Inferno3
0% -
0.90 -
91.8 -
1.23-
58% of 31 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flo1x plays

Across 178 matches flo1x averages K/R 0.78 and ADR 86.0; the rating across the 176 rated matches is 1.04. Biggest strength: Rounds with first kill at 21%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 77%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 57% headshots. The strongest map is Anubis with a 64% win rate in 25 matches. In 66 of 178 matches the rating was 1.10 or higher (37%), in 63 it was below 0.90. In 92 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: November 2026 at 1.19. flo1x loses the most ELO on Dust 2 (−9 ELO, win rate 42%). Things go best in match 4 of the day (+154 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +154 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +6.9, Headshots +3 pp, Win rate +3 pp. Unchanged in recent months: ELO at 2,889. Last 30 days: 36 matches, win rate 53%, net ELO −129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.