flixyy-

Denmark
On FACEIT since 2023 231 matches tracked 58 matches in 30 days
ELO ▲ 102
2,578
30-day peak: 2,603
Rank EU
#40,228
Denmark #1,120 in Denmark
Last updated:

How does flixyy- play?

Rating 1.03 (from 207 matches) K/R 0.74 ADR 78.5 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 207 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 3.5
Knife kills 9 in 231 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 58%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 33x 4K, 5 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.08, ADR +4.3, Win rate +10 pp, ELO +85
= Stayed the same
Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −69 ELO
78 matches · 42% win rate
On Ancient −61 ELO
51 matches · 57% win rate
On Thursdays −25 ELO, win rate 37%

flixyy- loses the most ELO in match 1 of the day: −69 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Cache
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 1.86 · Dust 2

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
54% better than 56%
0.72 better than 37%
77.2 better than 29%
1.04 better than 48%
53% of 248 duels better than 57%
42% of 31 situations better than 60%
Dust 257
42% better than 16%
0.71 better than 32%
75.0 better than 18%
0.99 better than 29%
50% of 269 duels better than 39%
28% of 25 situations better than 21%
Ancient51
57% better than 64%
0.78 better than 60%
85.3 better than 63%
1.07 better than 56%
54% of 226 duels better than 59%
42% of 26 situations better than 61%
Anubis24
58% better than 67%
0.80 better than 74%
83.3 better than 60%
1.06 better than 54%
53% of 92 duels better than 55%
33% of 12 situations better than 35%
Nuke15
20% better than 1%
0.55 better than 1%
62.8 better than 1%
0.83-
44% of 48 duels better than 12%
60% of 5 situations better than 88%
Inferno13
31% -
0.68 -
74.0 -
0.92-
44% of 73 duels -
56% of 9 situations -
Cache8
63% -
0.90 -
92.7 -
1.27-
53% of 36 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flixyy- plays

Across 231 matches flixyy- averages K/R 0.74 and ADR 78.5; the rating across the 207 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 44%, better than 78% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Anubis with a 58% win rate in 24 matches. In 74 of 207 matches the rating was 1.10 or higher (36%), in 78 it was below 0.90. In 141 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: October 2026 at 1.11. flixyy- loses the most ELO in match 1 of the day (−69 ELO, win rate 42%). Things go best in match 2 of the day (+56 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +56 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, ADR +4.3, Win rate +10 pp, ELO +85. Unchanged in recent months: Headshots at 55%. Last 30 days: 58 matches, win rate 55%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.