flewnone

Japan
On FACEIT since 2022 263 matches tracked 89 matches in 30 days
Last updated:

How does flewnone play?

Rating 1.07 K/R 0.76 ADR 80.6 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 263 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 32% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 48%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 18%
AWP share of kills 14%+2 pp · Ø 12% better than 70%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 2.6
Knife kills 1 in 263 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 75%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 32x 4K, 1 ace in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 14%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 39%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +203
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 80.6, Headshots at 43%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −86 ELO
39 matches · 38% win rate
On Mirage −69 ELO
76 matches · 45% win rate
On Thursdays −162 ELO, win rate 33%

flewnone loses the most ELO in match 2 of the day: −86 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Reached level 10 · Anubis
  3. Highest rating in a match: 2.40 · Dust 2
  4. Most kills in a match: 48 · Dust 2
  5. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
45% better than 26%
0.74 right on the average
79.2 better than 43%
1.06 better than 60%
54% of 313 duels better than 69%
37% of 67 situations better than 47%
Dust 264
38% better than 12%
0.75 better than 58%
80.1 better than 48%
1.06 better than 62%
50% of 254 duels better than 43%
48% of 50 situations better than 79%
Ancient51
63% better than 84%
0.80 better than 77%
83.5 better than 61%
1.09 better than 70%
58% of 240 duels better than 85%
34% of 41 situations better than 44%
Anubis47
49% better than 42%
0.76 better than 60%
79.7 better than 44%
1.07 better than 63%
58% of 194 duels better than 85%
46% of 39 situations better than 73%
Nuke24
58% better than 60%
0.75 better than 47%
81.7 better than 53%
1.07 better than 55%
59% of 75 duels better than 80%
41% of 17 situations better than 55%

Compared with players on the same level who have at least 15 matches on the map.

How flewnone plays

Across 263 matches flewnone averages K/R 0.76, ADR 80.6 and a rating of 1.07. Biggest strength: Opening duels won at 56%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 43% headshots. The strongest map is Ancient with a 63% win rate in 51 matches. In 106 of 263 matches the rating was 1.10 or higher (40%), in 74 it was below 0.90. In 243 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: October 2026 at 1.11. flewnone loses the most ELO in match 2 of the day (−86 ELO, win rate 38%). Things go best in match 1 of the day (+195 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +195 ELO. Improved over the last three months: ELO +203. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 80.6, Headshots at 43%. Last 30 days: 89 matches, win rate 51%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.