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flemity

Nigeria
On FACEIT since 2022 358 matches tracked 93 matches in 30 days
ELO ▼ 165
2,776
30-day peak: 3,053
Rank EU ▼ 13,527 places
#21,736
Nigeria #14 in Nigeria
30 days · prev. #8,209 · best #5,737
Last updated:

How does flemity play?

Rating 1.01 K/R 0.72 ADR 80.3 from 358 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 358 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (292 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.9
Knife kills 7 in 358 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 56%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 48x 4K, 6 aces in 292 matches

Utility and deaths

Average
Nades, flashes and deaths

3.6 utility damage per round and so well below the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +6.4, ELO +115
= Stayed the same
Headshots at 55%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.68). Right on the average (0.75).

Patterns

From the last 358 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −124 ELO
56 matches · 48% win rate
On Nuke −106 ELO
42 matches · 43% win rate
On Wednesdays −238 ELO, win rate 43%

flemity loses the most ELO on Anubis: −124 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.28 · Nuke
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
60% better than 77%
0.72 better than 34%
82.0 better than 51%
1.02 better than 39%
50% of 401 duels better than 37%
43% of 54 situations better than 64%
Ancient69
52% better than 42%
0.74 better than 41%
82.5 better than 51%
1.03 better than 41%
54% of 257 duels better than 60%
42% of 38 situations better than 59%
Anubis56
48% better than 31%
0.72 better than 35%
78.3 better than 32%
1.02 better than 38%
52% of 216 duels right on the average
47% of 30 situations better than 71%
Dust 253
40% better than 10%
0.65 better than 9%
75.9 better than 21%
0.90 better than 6%
47% of 184 duels better than 22%
43% of 30 situations better than 63%
Nuke42
43% better than 13%
0.73 better than 31%
81.4 better than 42%
1.00 better than 24%
49% of 129 duels better than 28%
38% of 26 situations better than 46%
Inferno26
38% better than 3%
0.72 better than 23%
77.9 better than 18%
0.98 better than 13%
44% of 115 duels better than 5%
36% of 14 situations better than 41%
Cache7
57% -
0.79 -
77.5 -
1.19-
45% of 20 duels -
25% of 4 situations -
Vertigo4
75% -
0.85 -
88.5 -
1.31-
60% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flemity plays

Across 358 matches flemity averages K/R 0.72, ADR 80.3 and a rating of 1.01. Most room to improve: 3K rounds at 3.6%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 55% headshots. The strongest map is Mirage with a 60% win rate in 101 matches. In 135 of 358 matches the rating was 1.10 or higher (38%), in 137 it was below 0.90. In 292 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: September 2026 at 1.07. flemity loses the most ELO on Anubis (−124 ELO, win rate 48%). Things go best on Mirage (+17 ELO, win rate 60%). Improved over the last three months: K/R +0.07, Rating +0.08, ADR +6.4, ELO +115. Unchanged in recent months: Headshots at 55%, Win rate at 51%. Last 30 days: 93 matches, win rate 51%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.