flecher

South Korea
On FACEIT since 2021 371 matches tracked 116 matches in 30 days
ELO ▼ 50
2,348
30-day peak: 2,400
Rank EU
#92,078
South Korea #1,506 in South Korea
Last updated:

How does flecher play?

Rating 1.03 K/R 0.76 ADR 81.7 from 371 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 371 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (308 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 12%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (50%).

Headshot rate 66%+16 pp · Ø 50% better than 99%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.02−0.01 · Ø 1.03 better than 40%
Pistol kills per match 3.7
Knife kills 21 in 371 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 63%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 58x 4K, 1 ace in 308 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +281
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 82.4
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 371 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −59 ELO
44 matches · 39% win rate
On Mirage −19 ELO
162 matches · 51% win rate
Between 6:00 and 12:00 −85 ELO, win rate 42%
On Mondays −22 ELO, win rate 43%

flecher loses the most ELO on Dust 2: −59 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.78 · Mirage
  3. Recorded match no. 250 · Inferno
  4. Longest win streak: 9 wins in a row · Cache
  5. Reached level 10 · Mirage

Maps in detail

from the last 371 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage162
51% better than 46%
0.78 better than 65%
84.3 better than 65%
1.06 better than 56%
50% of 860 duels better than 41%
38% of 81 situations better than 48%
Anubis59
44% better than 23%
0.71 better than 32%
79.3 better than 38%
0.96 better than 23%
51% of 310 duels better than 46%
28% of 29 situations better than 24%
Dust 244
39% better than 10%
0.70 better than 27%
76.4 better than 24%
0.94 better than 17%
49% of 199 duels better than 35%
39% of 18 situations better than 53%
Ancient33
48% better than 32%
0.75 right on the average
77.4 better than 24%
1.05 better than 52%
52% of 134 duels right on the average
38% of 21 situations right on the average
Nuke28
54% better than 51%
0.76 better than 46%
82.0 better than 47%
1.02 better than 38%
48% of 148 duels better than 28%
20% of 15 situations better than 10%
Inferno27
59% better than 66%
0.79 better than 64%
83.7 better than 53%
1.09 better than 53%
59% of 144 duels better than 78%
32% of 19 situations better than 32%
Cache17
53% right on the average
0.81 better than 75%
86.6 better than 69%
1.10 better than 66%
57% of 93 duels better than 71%
57% of 7 situations better than 87%

Compared with players on the same level who have at least 15 matches on the map.

How flecher plays

Across 371 matches flecher averages K/R 0.76, ADR 81.7 and a rating of 1.03. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 66% headshots. The strongest map is Inferno with a 59% win rate in 27 matches. In 144 of 371 matches the rating was 1.10 or higher (39%), in 142 it was below 0.90. In 308 matches with detailed stats: 58 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. flecher loses the most ELO on Dust 2 (−59 ELO, win rate 39%). Things go best from match 5 of the day (+27 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +27 ELO. Improved over the last three months: Win rate +4 pp, ELO +281. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 82.4. Last 30 days: 116 matches, win rate 49%, net ELO −118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.