flaze

Switzerland
On FACEIT since 2014 140 matches tracked
ELO ▲ 30
2,793
30-day peak: 2,793
Rank EU
#20,205
Switzerland #170 in Switzerland
Last updated:

How does flaze play?

Rating 1.08 (from 93 matches) K/R 0.75 ADR 80.2 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 93 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 28% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 44%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 24%
AWP share of kills 36%+24 pp · Ø 12% better than 97%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 24%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 8x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 17%
Enemies flashed per round 0.55+0.24 · Ø 0.31 better than 95%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
Headshots at 47%, ELO at 2,793
▼ Got worse
K/R −0.05, Rating −0.13, ADR −5.0

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.75).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
28 matches · 43% win rate
Between 18:00 and 24:00 −52 ELO, win rate 44%

flaze loses the most ELO on Mirage: −23 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Highest rating in a match: 2.28 · Nuke
  3. Most kills in a match: 42 · Mirage
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
53% better than 47%
0.73 better than 38%
81.1 better than 46%
1.05 better than 46%
52% of 122 duels right on the average
20% of 10 situations better than 9%
Mirage28
43% better than 13%
0.75 right on the average
80.0 better than 41%
1.12 better than 71%
60% of 104 duels better than 89%
45% of 11 situations better than 71%
Ancient25
56% better than 58%
0.75 better than 47%
78.6 better than 31%
1.11 better than 68%
54% of 80 duels better than 61%
31% of 13 situations better than 30%
Nuke18
61% better than 64%
0.81 better than 66%
85.1 better than 60%
1.12-
62% of 71 duels better than 89%
33% of 3 situations better than 35%
Anubis15
53% better than 46%
0.73 better than 40%
77.5 better than 28%
1.03-
55% of 69 duels better than 65%
50% of 6 situations better than 77%
Cache7
57% -
0.74 -
71.0 -
1.15-
41% of 22 duels -
50% of 2 situations -
Inferno7
29% -
0.78 -
83.3 -
1.05-
50% of 22 duels -
100% of 1 situations -
Overpass6
33% -
0.87 -
91.9 -
1.26-
53% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flaze plays

Across 140 matches flaze averages K/R 0.75 and ADR 80.2; the rating across the 93 rated matches is 1.08. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 47% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 46 of 93 matches the rating was 1.10 or higher (49%), in 27 it was below 0.90. In 56 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.20. flaze loses the most ELO on Mirage (−23 ELO, win rate 43%). Things go best on Ancient (+25 ELO, win rate 56%). Match no. 1 of the day goes best: 57% win rate, +4 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.05, Rating −0.13, ADR −5.0. Unchanged in recent months: Headshots at 47%, ELO at 2,793. Last 30 days: 6 matches, win rate 67%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.