flawix

Kazakhstan
On FACEIT since 2020 423 matches tracked 116 matches in 30 days
ELO ▲ 17
3,518
30-day peak: 3,557
Rank EU ▲ 145 places
#1,202
Kazakhstan #44 in Kazakhstan
30 days · prev. #1,347 · best #679
Last updated:

How does flawix play?

Rating 1.12 K/R 0.79 ADR 79.9 from 423 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 423 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average.
AWPer
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (369 matches).

3,500+ ELO

Compared with 1,373 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so slightly above the average (54%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 56%+2 pp · Ø 54% better than 62%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 38%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 43%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 78%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 37%+23 pp · Ø 14% better than 93%
K/D 1.16+0.05 · Ø 1.11 better than 53%
Pistol kills per match 3.1
Zeus kills1 in 423 matches
Knife kills 9 in 423 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so slightly above the average (14.4%).

2K rounds 15.1%+0.7 pp · Ø 14.4% better than 63%
3K rounds 4.8%+0.3 pp · Ø 4.5% better than 52%
MVPs per match 2.6+0.1 · Ø 2.5 better than 49%
4Ks and aces 67x 4K, 11 aces in 369 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.0).

Utility hit rate 25%−9 pp · Ø 34% better than 4%
Utility damage per round 2.0−2.0 · Ø 4.0 better than 3%
Enemies flashed per round 0.39+0.04 · Ø 0.35 better than 65%
Deaths per round 68%−2 pp · Ø 70% better than 62%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.05, Rating +0.06, Headshots +2 pp, ELO +296
= Stayed the same
ADR at 81.5, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.81 (at the start 0.76). Just above the average (0.79).

Patterns

From the last 423 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −132 ELO
49 matches · 51% win rate
In match 1 of the day −132 ELO
90 matches · 48% win rate
On Saturdays −178 ELO, win rate 43%

flawix loses the most ELO on Nuke: −132 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 2.33 · Mirage

Maps in detail

from the last 423 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
49% better than 17%
0.81 better than 54%
82.2 better than 28%
1.14 better than 53%
56% of 737 duels better than 57%
33% of 84 situations better than 29%
Anubis80
50% better than 27%
0.80 better than 56%
79.7 better than 24%
1.13 better than 56%
59% of 391 duels better than 76%
45% of 51 situations better than 65%
Ancient59
59% right on the average
0.78 better than 45%
80.2 better than 25%
1.10 better than 46%
51% of 267 duels better than 32%
29% of 41 situations better than 24%
Dust 250
66% better than 77%
0.74 better than 25%
73.5 better than 5%
1.11 better than 42%
57% of 241 duels better than 62%
39% of 28 situations better than 47%
Nuke49
51% better than 35%
0.78 better than 63%
78.2 better than 35%
1.10 better than 68%
52% of 233 duels better than 45%
39% of 31 situations right on the average
Cache22
64% -
0.79 -
80.8 -
1.15-
61% of 97 duels -
32% of 19 situations -
Inferno11
55% -
0.74 -
79.7 -
1.05-
51% of 53 duels -
58% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flawix plays

Across 423 matches flawix averages K/R 0.79, ADR 79.9 and a rating of 1.12. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 3,500+ ELO players. Averages 17.3 kills per match with 48% headshots. The strongest map is Dust 2 with a 66% win rate in 50 matches. In 205 of 423 matches the rating was 1.10 or higher (48%), in 127 it was below 0.90. In 369 matches with detailed stats: 67 4Ks and 11 aces. Best month by rating: November 2026 at 1.26. flawix loses the most ELO on Nuke (−132 ELO, win rate 51%). Things go best in match 3 of the day (+164 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +164 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, Headshots +2 pp, ELO +296. Unchanged in recent months: ADR at 81.5, Win rate at 53%. Last 30 days: 116 matches, win rate 50%, net ELO −243.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.