flatiks333

Poland
On FACEIT since 2026 150 matches tracked 79 matches in 30 days
ELO ▼ 124
2,006
30-day peak: 2,130
Rank EU
#257,341
Poland #13,741 in Poland
Last updated:

How does flatiks333 play?

Rating 1.29 K/R 0.91 ADR 94.9 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 150 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 40% good 1.10 to 1.29 23% normal 0.90 to 1.09 15% weak 0.75 to 0.89 6% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 45%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.34+0.31 · Ø 1.03 better than 98%
Pistol kills per match 2.8
Knife kills 2 in 150 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 95%
3K rounds 6.6%+2.5 pp · Ø 4.1% better than 98%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 42x 4K, 2 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

53% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 53%+18 pp · Ø 35% better than 99%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 24%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 13%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +228
= Stayed the same
K/R at 0.90, Rating at 1.29
▼ Got worse
ADR −4.5, Headshots −2 pp, Win rate −4 pp

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: September 2026 with 0.97. Last 3 months: 0.90 (at the start 0.93). Well above the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −69 ELO
46 matches · 50% win rate
In match 3 of the day +26 ELO
28 matches · 46% win rate
On Sundays −21 ELO, win rate 45%

flatiks333 loses the most ELO on Mirage: −69 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Reached level 10 · Mirage
  3. Most kills in a match: 44 · Nuke
  4. Highest rating in a match: 2.26 · Cache
  5. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% better than 43%
0.94 better than 98%
99.1 better than 97%
1.31 better than 97%
63% of 161 duels better than 96%
37% of 38 situations better than 46%
Nuke30
60% better than 67%
0.94 better than 96%
96.5 better than 94%
1.33 better than 96%
58% of 112 duels better than 81%
44% of 25 situations better than 67%
Ancient23
48% better than 45%
0.88 better than 94%
89.9 better than 86%
1.26 better than 96%
55% of 66 duels better than 73%
57% of 7 situations better than 91%
Anubis20
50% better than 43%
0.93 better than 98%
95.8 better than 96%
1.35 better than 98%
56% of 63 duels better than 76%
56% of 16 situations better than 88%
Dust 215
53% better than 59%
0.84 better than 88%
92.3 better than 91%
1.20 better than 90%
54% of 54 duels better than 66%
31% of 13 situations better than 31%
Cache11
64% -
0.83 -
90.8 -
1.21-
44% of 48 duels -
20% of 5 situations -
Inferno4
75% -
0.88 -
86.0 -
1.26-
60% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flatiks333 plays

Across 150 matches flatiks333 averages K/R 0.91, ADR 94.9 and a rating of 1.29. Biggest strength: Utility hit rate at 53%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 20.0 kills per match with 48% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 107 of 150 matches the rating was 1.10 or higher (71%), in 21 it was below 0.90. In 129 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: September 2026 at 1.36. flatiks333 loses the most ELO on Mirage (−69 ELO, win rate 50%). Things go best on Ancient (+50 ELO, win rate 48%). Match no. 2 of the day goes best: 58% win rate. Improved over the last three months: ELO +228. Got weaker: ADR −4.5, Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.90, Rating at 1.29. Last 30 days: 79 matches, win rate 54%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.