flash-str
Compared with 1,311 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so clearly below the average (50%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average0.98 K/D and so just below the average (1.00).
Impact
AverageExactly 2 kills in 11.0% of rounds and so well below the average (13.1%).
Utility and deaths
Average6.1 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 5 averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.75. Last 3 months: 0.68 (at the start 0.75). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06. Last 3 months: 0.95 (at the start 1.06). Clearly below the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 79.0. Last 3 months: 75.7 (at the start 78.3). Slightly below the average (79.3).
Share of headshot kills
Best month: October 2026 with 45%. Last 3 months: 44% (at the start 42%). Right on the average (44%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 48% (at the start 43%). Well below the average (54%).
Best month: November 2026 with 1,365. Last 3 months: 1,173 (at the start 1,230).
Rounds with first kill
Best month: October 2026 with 9%. Last 3 months: 8% (at the start 7%). Well below the average (10%).
1v1 clutches won
Best month: November 2026 with 40%. Last 3 months: 38% (at the start 29%). Just below the average (39%).
Patterns
From the last 69 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 1.84 · Ancient
- Most kills in a match: 39 · Dust 2
Maps in detail
from the last 69 matchesCompared with players on the same level who have at least 15 matches on the map.
How flash-str plays
Across 69 matches flash-str averages K/R 0.70, ADR 76.5 and a rating of 0.98. Biggest strength: Utility damage per round at 6.1, better than 89% of level 5 players. Most room to improve: Opening duels won at 45%, better than only 18% of level 5 players. Averages 15.6 kills per match with 43% headshots. The strongest map is Mirage with a 47% win rate in 15 matches. In 30 of 69 matches the rating was 1.10 or higher (43%), in 28 it was below 0.90. In 69 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. Things go best in match 1 of the day (+108 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +108 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp, First kills +1 pp, Clutch 1v1 +9 pp. Got weaker: K/R −0.07, Rating −0.11, ELO −57. Unchanged in recent months: ADR at 75.7. Last 30 days: 48 matches, win rate 48%, net ELO +79.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.