flaps1gg

Ukraine
395 matches tracked 158 matches in 30 days
Last updated:

How does flaps1gg play?

Rating 0.98 (from 210 matches) K/R 0.72 ADR 80.2 from 395 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 210 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
ClutcherEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (365 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 8%−3 pp better than 46%
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.6
Knife kills 11 in 395 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.1 pp better than 43%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 68x 4K, 10 aces in 365 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 46%+11 pp better than 98%
Utility damage per round 4.4+0.3 better than 61%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +11 pp, ELO +96
= Stayed the same
K/R at 0.72, ADR at 80.2, Headshots at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.69).

Patterns

From the last 395 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −137 ELO
75 matches · 48% wins
On Dust 2 −69 ELO
77 matches · 42% wins
On Thursdays −30 ELO, win rate 42%

flaps1gg loses the most ELO on Anubis: −137 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Anubis
  2. Most kills in a match: 48 · Dust 2
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 395 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
50% better than 42%
0.71 better than 35%
79.5 better than 44%
0.97 better than 28%
48% of 544 duels better than 29%
35% of 51 situations better than 40%
Dust 277
42% better than 17%
0.74 level
82.2 better than 58%
1.03 better than 46%
52% of 354 duels better than 54%
44% of 48 situations better than 68%
Ancient75
60% better than 76%
0.75 level
82.6 better than 55%
1.02 better than 44%
50% of 317 duels better than 43%
37% of 41 situations level
Anubis75
48% better than 36%
0.73 better than 44%
81.9 better than 55%
0.98 better than 27%
54% of 385 duels better than 65%
42% of 31 situations better than 59%
Cache22
41% -
0.77 -
86.0 -
0.98-
58% of 114 duels -
13% of 8 situations -
Nuke10
30% -
0.62 -
64.2 -
0.67-
42% of 36 duels -
50% of 6 situations -
Inferno6
33% -
0.52 -
62.6 -
0.61-
32% of 31 duels -
40% of 5 situations -
Awp_orange4
75% -
0.55 -
56.6 -
-
55% of 89 duels -
55% of 89 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flaps1gg plays

Across 395 matches flaps1gg averages K/R 0.72 and ADR 80.2; the rating across the 210 rated matches is 0.98. Biggest strength: Utility with impact at 46%. That is better than 98% of players on level 10. On average 15.8 kills per match, 56% of them headshots. The strongest map is Ancient with a 60% win rate in 75 matches. In 71 of 210 matches the rating was 1.10 or higher (34%), in 88 it was below 0.90. In 365 matches with detailed stats: 68 4Ks and 10 aces. Best month by rating: September 2026 at 1.00. flaps1gg loses the most ELO on Anubis (−137 ELO, win rate 48%). Things go best on Mirage (+85 ELO, win rate 50%). Improved over the last three months: Win rate +11 pp, ELO +96. Unchanged in recent months: K/R at 0.72, ADR at 80.2, Headshots at 56%. Last 30 days: 158 matches, win rate 50%, ELO balance −260.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.