flammmable

Cape Verde
On FACEIT since 2022 93 matches tracked
Last updated:

How does flammmable play?

Rating 0.93 (from 48 matches) K/R 0.69 ADR 78.0 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 48 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 17% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (52%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 41%−11 pp · Ø 52% better than 1%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 55%+4 pp · Ø 51% better than 76%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.95−0.10 · Ø 1.05 better than 15%
Pistol kills per match 3.1
Knife kills 1 in 93 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 16%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 5%
MVPs per match 2.1−0.3 · Ø 2.4 better than 21%
4Ks and aces 5x 4K, 1 ace in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 64%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 73%+2 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.68, ADR at 76.6, Headshots at 54%
▼ Got worse
Win rate −7 pp, ELO −170

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOctNov

Best month: May 2026 with 0.72. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −45 ELO
21 matches · 43% win rate
On Mirage −5 ELO
31 matches · 45% win rate

flammmable loses the most ELO on Dust 2: −45 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.57 · Ancient
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
45% better than 22%
0.71 better than 30%
80.3 better than 42%
0.84-
44% of 54 duels better than 11%
50% of 6 situations better than 82%
Dust 221
43% better than 18%
0.67 better than 16%
77.3 better than 29%
0.86 better than 3%
40% of 50 duels better than 5%
30% of 10 situations better than 27%
Ancient16
75% better than 98%
0.68 better than 16%
72.9 better than 10%
1.08-
31% of 13 duels better than 1%
50% of 2 situations better than 78%
Anubis11
64% -
0.66 -
73.6 -
0.90-
55% of 20 duels -
100% of 2 situations -
Inferno8
38% -
0.77 -
85.6 -
1.22-
45% of 11 duels -
0% of 4 situations -
Nuke3
67% -
0.77 -
88.0 -
1.31-
50% of 2 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flammmable plays

Across 93 matches flammmable averages K/R 0.69 and ADR 78.0; the rating across the 48 rated matches is 0.93. Biggest strength: Headshot rate at 55%, better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 55% headshots. The strongest map is Ancient with a 75% win rate in 16 matches. In 17 of 48 matches the rating was 1.10 or higher (35%), in 24 it was below 0.90. In 32 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: June 2026 at 1.01. flammmable loses the most ELO on Dust 2 (−45 ELO, win rate 43%). Improved over the last three months: Rating +0.05. Got weaker: Win rate −7 pp, ELO −170. Unchanged in recent months: K/R at 0.68, ADR at 76.6, Headshots at 54%. Last 30 days: 2 matches, win rate 0%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.