flafe_

Russia
On FACEIT since 2020 324 matches tracked 99 matches in 30 days
ELO ▲ 112
3,255
30-day peak: 3,341
Rank EU ▼ 170 places
#2,677 #767 in RU
30 days · before #2,507 · best #2,507
Last updated:

How does flafe_ play?

Rating 0.97 (from 123 matches) K/R 0.73 ADR 79.1 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 123 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 6%−5 pp better than 36%
K/D 1.04+0.01 better than 52%
Pistol kills per match 2.9
Knife kills 2 in 324 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.8 pp better than 25%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 46x 4K, 7 aces in 245 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +5 pp, ELO +344
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, ADR −10.1, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.70 (at the start 0.83).

Patterns

From the last 324 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −148 ELO
50 matches · 48% wins
On Anubis −30 ELO
33 matches · 55% wins
On Thursdays −257 ELO, win rate 45%

flafe_ loses the most ELO on Ancient: −148 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Dust 2
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage142
51% better than 47%
0.73 better than 43%
78.8 better than 39%
0.95 better than 23%
52% of 622 duels level
33% of 66 situations better than 35%
Dust 287
55% better than 60%
0.73 better than 46%
78.6 better than 38%
0.99 better than 33%
48% of 344 duels better than 31%
45% of 38 situations better than 71%
Ancient50
48% better than 35%
0.75 level
81.2 better than 49%
0.98 better than 31%
55% of 197 duels better than 70%
38% of 26 situations better than 54%
Anubis33
55% better than 60%
0.74 level
80.7 better than 48%
0.97-
52% of 124 duels better than 53%
38% of 16 situations level
Inferno7
43% -
0.73 -
78.1 -
0.98-
41% of 29 duels -
67% of 3 situations -
Nuke5
60% -
0.65 -
67.0 -
-
50% of 12 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flafe_ plays

Across 324 matches flafe_ averages K/R 0.73 and ADR 79.1; the rating across the 123 rated matches is 0.97. Biggest strength: Headshot rate at 56%. That is better than 80% of players on level 10. Most room to improve: Rounds with 3K at 3.3%. That is better than only 17% of players on level 10. On average 16.1 kills per match, 56% of them headshots. The strongest map is Dust 2 with a 55% win rate in 87 matches. In 41 of 123 matches the rating was 1.10 or higher (33%), in 50 it was below 0.90. In 245 matches with detailed stats: 46 4Ks and 7 aces. Best month by rating: October 2026 at 0.98. flafe_ loses the most ELO on Ancient (−148 ELO, win rate 48%). Things go best on Dust 2 (+313 ELO, win rate 55%). Improved over the last three months: Win rate +5 pp, ELO +344. Got weaker: K/R −0.13, ADR −10.1, Headshots −3 pp. Last 30 days: 99 matches, win rate 52%, ELO balance +5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.