fl0yweX1

Japan
On FACEIT since 2020 97 matches tracked 47 matches in 30 days
ELO ▲ 68
2,028
30-day peak: 2,028
Rank EU
#237,899
Japan #6,701 in Japan
Last updated:

How does fl0yweX1 play?

Rating 1.31 (from 47 matches) K/R 0.86 ADR 89.9 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 47 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 6% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 33%+22 pp · Ø 11% better than 97%
K/D 1.25+0.22 · Ø 1.03 better than 95%
Pistol kills per match 3.4
Knife kills 2 in 97 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.1%).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 97%
3K rounds 6.6%+2.5 pp · Ø 4.1% better than 98%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 16x 4K, 3 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.3−1.0 · Ø 4.3 better than 27%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 13%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, ADR +10.0, ELO +452
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −7 pp

Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.92
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.95. Last 3 months: 0.92 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +47 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 −10 ELO, win rate 45%

fl0yweX1 loses the most ELO in match 2 of the day: +47 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Highest rating in a match: 2.43 · Dust 2
  3. Most kills in a match: 36 · Nuke
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
43% better than 20%
0.86 better than 90%
88.9 better than 85%
1.24 better than 93%
59% of 128 duels better than 87%
37% of 27 situations better than 47%
Dust 217
65% better than 91%
0.83 better than 85%
88.2 better than 81%
1.56-
70% of 40 duels better than 99%
40% of 5 situations better than 57%
Nuke16
56% better than 54%
0.90 better than 94%
91.2 better than 84%
1.44-
51% of 35 duels better than 40%
67% of 3 situations better than 95%
Inferno6
50% -
0.95 -
100.6 -
1.40-
71% of 7 duels -
100% of 2 situations -
Anubis4
50% -
0.84 -
93.8 -
1.24-
58% of 24 duels -
100% of 2 situations -
Overpass4
50% -
0.73 -
80.5 -
-
-
-
Ancient3
67% -
0.82 -
92.3 -
1.04-
36% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fl0yweX1 plays

Across 97 matches fl0yweX1 averages K/R 0.86 and ADR 89.9; the rating across the 47 rated matches is 1.31. Biggest strength: Rating at 1.31, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 39% headshots. The strongest map is Dust 2 with a 65% win rate in 17 matches. In 32 of 47 matches the rating was 1.10 or higher (68%), in 6 it was below 0.90. In 47 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: November 2026 at 1.31. fl0yweX1 loses the most ELO in match 2 of the day (+47 ELO, win rate 45%). Things go best on Mirage (+22 ELO, win rate 43%). Match no. 1 of the day goes best: 61% win rate, +21 ELO. Improved over the last three months: K/R +0.11, ADR +10.0, ELO +452. Got weaker: Headshots −7 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 47 matches, win rate 51%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.