fl0yts

Indonesia
On FACEIT since 2018 120 matches tracked
ELO
2,329
Peak across the last 120 matches: 2,439
Rank SEA ▼ 560 places
#2,003
Indonesia #126 in Indonesia
30 days · prev. #1,443 · best #1,392
Last updated:

How does fl0yts play?

Rating 1.06 K/R 0.76 ADR 81.2 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 120 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.05+0.03 · Ø 1.02 better than 55%
Pistol kills per match 3.2
Knife kills 3 in 120 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 53%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 62%
MVPs per match 2.8+0.5 · Ø 2.3 better than 91%
4Ks and aces 23x 4K, 4 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 33%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 39%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether fl0yts is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 116 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.70
JulAugSepOct

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −51 ELO
25 matches · 44% win rate
On Dust 2 −49 ELO
23 matches · 57% win rate
On Ancient −25 ELO
27 matches · 52% win rate

fl0yts loses the most ELO in match 2 of the day: −51 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Anubis
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient27
52% right on the average
0.76 better than 59%
81.2 right on the average
1.04 better than 53%
55% of 110 duels better than 70%
36% of 25 situations better than 45%
Mirage25
52% right on the average
0.78 better than 67%
82.7 better than 59%
1.10 better than 71%
57% of 88 duels better than 81%
17% of 12 situations better than 5%
Dust 223
57% better than 67%
0.70 better than 31%
79.0 better than 40%
1.01 better than 39%
59% of 101 duels better than 85%
50% of 16 situations better than 80%
Inferno17
35% better than 3%
0.72 better than 38%
78.5 better than 32%
1.01 better than 32%
47% of 74 duels better than 19%
44% of 9 situations better than 64%
Anubis10
50% -
0.86 -
88.1 -
1.20-
34% of 44 duels -
17% of 6 situations -
Cache9
56% -
0.73 -
78.9 -
1.03-
40% of 48 duels -
50% of 6 situations -
Nuke6
33% -
0.82 -
84.4 -
1.11-
63% of 16 duels -
0% of 2 situations -
Vertigo3
67% -
0.77 -
78.9 -
1.09-
73% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How fl0yts plays

Across 120 matches fl0yts averages K/R 0.76, ADR 81.2 and a rating of 1.06. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 58% headshots. The strongest map is Dust 2 with a 57% win rate in 23 matches. In 54 of 120 matches the rating was 1.10 or higher (45%), in 37 it was below 0.90. In 116 matches with detailed stats: 23 4Ks and 4 aces. fl0yts loses the most ELO in match 2 of the day (−51 ELO, win rate 44%). Things go best from match 5 of the day (+24 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +24 ELO. Last 30 days: 8 matches, win rate 25%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.