fix_rozetki

Russia
On FACEIT since 2021 141 matches tracked 38 matches in 30 days
ELO ▲ 86
2,140
30-day peak: 2,193
Rank EU
#171,955
Russia #48,451 in Russia
Last updated:

How does fix_rozetki play?

Rating 1.08 (from 91 matches) K/R 0.76 ADR 80.7 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 91 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.20+0.17 · Ø 1.03 better than 91%
Pistol kills per match 2.9
Knife kills 1 in 141 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 76%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 8x 4K, 0 aces in 64 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 82%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
ADR at 78.6, ELO at 2,140
▼ Got worse
K/R −0.08, Rating −0.08, Headshots −6 pp

Oct to Nov 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.67
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.85. Last 3 months: 0.72 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
30 matches · 37% win rate
On Mirage −29 ELO
47 matches · 51% win rate
Between 18:00 and 24:00 +2 ELO, win rate 45%
On Thursdays −75 ELO, win rate 40%

fix_rozetki loses the most ELO on Dust 2: −55 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 37 · Dust 2
  4. Highest rating in a match: 2.20 · Mirage

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
51% better than 49%
0.79 better than 74%
82.8 better than 62%
1.13 better than 80%
58% of 73 duels better than 84%
44% of 18 situations better than 69%
Dust 230
37% better than 8%
0.74 right on the average
81.5 better than 56%
1.09 better than 69%
58% of 64 duels better than 85%
38% of 26 situations right on the average
Ancient29
52% better than 52%
0.73 better than 41%
76.7 better than 24%
1.04 better than 54%
49% of 39 duels better than 37%
33% of 21 situations better than 40%
Anubis17
53% better than 57%
0.79 better than 75%
81.5 better than 55%
1.14-
67% of 24 duels better than 99%
57% of 7 situations better than 88%
Inferno13
54% -
0.75 -
78.6 -
0.94-
65% of 23 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fix_rozetki plays

Across 141 matches fix_rozetki averages K/R 0.76 and ADR 80.7; the rating across the 91 rated matches is 1.08. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 41% headshots. The strongest map is Inferno with a 54% win rate in 13 matches. In 38 of 91 matches the rating was 1.10 or higher (42%), in 26 it was below 0.90. In 64 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.14. fix_rozetki loses the most ELO on Dust 2 (−55 ELO, win rate 37%). Improved over the last three months: Win rate +8 pp. Got weaker: K/R −0.08, Rating −0.08, Headshots −6 pp. Unchanged in recent months: ADR at 78.6, ELO at 2,140. Last 30 days: 38 matches, win rate 61%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.