fitchM

Kazakhstan
On FACEIT since 2015 384 matches tracked 117 matches in 30 days
ELO ▲ 84
3,274
30-day peak: 3,329
Rank EU ▲ 162 places
#3,091
Kazakhstan #110 in Kazakhstan
30 days · prev. #3,253 · best #2,242
Last updated:

How does fitchM play?

Rating 1.20 K/R 0.86 ADR 96.4 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 384 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (317 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.19+0.14 · Ø 1.05 better than 81%
Pistol kills per match 3.7
Knife kills 5 in 384 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.4).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 88%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 85x 4K, 19 aces in 317 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (3.8).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 7.7+3.9 · Ø 3.8 better than 99%
Enemies flashed per round 0.61+0.29 · Ø 0.32 better than 97%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +106
= Stayed the same
K/R at 0.86, Rating at 1.18, ADR at 95.3, Headshots at 55%
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: July 2026 with 0.91. Last 3 months: 0.86 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 384 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −97 ELO
121 matches · 65% win rate
On Ancient −70 ELO
64 matches · 61% win rate
On Dust 2 −35 ELO
104 matches · 58% win rate

fitchM loses the most ELO on Mirage: −97 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 46 · Ancient
  4. Highest rating in a match: 2.68 · Ancient

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
65% better than 88%
0.85 better than 85%
94.7 better than 93%
1.17 better than 81%
58% of 702 duels better than 81%
38% of 64 situations better than 48%
Dust 2104
58% better than 62%
0.86 better than 87%
95.7 better than 94%
1.20 better than 83%
54% of 511 duels better than 58%
37% of 35 situations better than 44%
Ancient64
61% better than 69%
0.86 better than 88%
97.7 better than 96%
1.18 better than 83%
57% of 362 duels better than 75%
54% of 26 situations better than 85%
Inferno41
71% better than 77%
0.90 better than 84%
103.9 better than 94%
1.27 better than 78%
59% of 282 duels better than 60%
59% of 17 situations better than 88%
Cache36
64% better than 66%
0.89 better than 86%
98.7 better than 92%
1.23 better than 80%
51% of 212 duels better than 33%
50% of 10 situations better than 71%
Anubis11
45% -
0.74 -
78.8 -
1.02-
57% of 54 duels -
50% of 6 situations -
Nuke6
67% -
0.98 -
100.4 -
1.44-
52% of 33 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fitchM plays

Across 384 matches fitchM averages K/R 0.86, ADR 96.4 and a rating of 1.20. Biggest strength: Utility damage per round at 7.7, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 19.0 kills per match with 56% headshots. The strongest map is Inferno with a 71% win rate in 41 matches. In 222 of 384 matches the rating was 1.10 or higher (58%), in 82 it was below 0.90. In 317 matches with detailed stats: 85 4Ks and 19 aces. Best month by rating: July 2026 at 1.27. fitchM loses the most ELO on Mirage (−97 ELO, win rate 65%). Things go best on Cache (+35 ELO, win rate 64%). Improved over the last three months: ELO +106. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.18, ADR at 95.3, Headshots at 55%. Last 30 days: 117 matches, win rate 59%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.