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firepineog

USA
183 matches tracked 31 matches in 30 days
Last updated:

How does firepineog play?

Rating 0.96 K/R 0.71 ADR 83.0 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 182 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 49%−1 pp · Ø 50% better than 41%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 46%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (46%).

Headshot rate 33%−13 pp · Ø 46% better than 2%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.93−0.06 · Ø 0.99 better than 25%
Pistol kills per match 1.4
Zeus kills1 in 182 matches
Knife kills 13 in 182 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.8%).

2K rounds 13.6%+0.6 pp · Ø 13.0% better than 66%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 24%
MVPs per match 2.1−0.1 · Ø 2.2 better than 38%
4Ks and aces 20x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.26).

Utility hit rate 44%+8 pp · Ø 36% better than 94%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.07−0.19 · Ø 0.26 better than 5%
Deaths per round 76%+3 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 82.9, ELO at 1,540
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.70 (at the start 0.71). Just below the average (0.72).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −124 ELO
21 matches · 29% win rate
In match 3 of the day −80 ELO
25 matches · 36% win rate
On Mondays −98 ELO, win rate 37%

firepineog loses the most ELO on Ancient: −124 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Inferno
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
51% better than 52%
0.75 better than 62%
84.9 better than 75%
1.02 better than 56%
51% of 310 duels better than 56%
14% of 28 situations better than 5%
Dust 245
56% better than 70%
0.71 better than 44%
84.2 better than 72%
0.96 better than 34%
50% of 232 duels right on the average
39% of 28 situations better than 55%
Ancient21
29% better than 4%
0.62 better than 8%
76.5 better than 27%
0.82 better than 4%
42% of 131 duels better than 14%
40% of 10 situations better than 58%
Anubis18
39% better than 15%
0.61 better than 9%
78.3 better than 44%
0.83 better than 5%
48% of 135 duels better than 38%
40% of 5 situations better than 57%
Inferno16
50% better than 44%
0.69 better than 40%
83.8 better than 72%
0.97 better than 41%
42% of 78 duels better than 15%
55% of 11 situations better than 87%
Nuke14
50% -
0.78 -
90.2 -
1.06-
41% of 82 duels -
33% of 9 situations -
Cache9
56% -
0.70 -
76.2 -
0.90-
37% of 43 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How firepineog plays

Across 182 matches firepineog averages K/R 0.71, ADR 83.0 and a rating of 0.96. Biggest strength: Utility hit rate at 44%, better than 94% of level 7 players. Most room to improve: Headshot rate at 33%, better than only 2% of level 7 players. Averages 15.3 kills per match with 33% headshots. The strongest map is Dust 2 with a 56% win rate in 45 matches. In 55 of 182 matches the rating was 1.10 or higher (30%), in 88 it was below 0.90. In 102 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. firepineog loses the most ELO on Ancient (−124 ELO, win rate 29%). Things go best from match 5 of the day (+90 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +90 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 82.9, ELO at 1,540. Last 30 days: 31 matches, win rate 48%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.