fiff7

Falkland Islands
On FACEIT since 2015 361 matches tracked 80 matches in 30 days
ELO ▼ 4
2,881
30-day peak: 3,001
Rank EU
#14,542
Falkland Islands #4 in Falkland Islands
Last updated:

How does fiff7 play?

Rating 0.94 (from 341 matches) K/R 0.67 ADR 74.4 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 341 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 32%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 59%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.92−0.13 · Ø 1.05 better than 7%
Pistol kills per match 2.2
Knife kills 6 in 361 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so well below the average (13.6%).

2K rounds 11.6%−2.0 pp · Ø 13.6% better than 7%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 52x 4K, 4 aces in 291 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.12−0.19 · Ø 0.31 better than 4%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +214
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 74.0, Win rate at 50%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: July 2026 with 0.70. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −90 ELO
34 matches · 50% win rate
In match 3 of the day −90 ELO
62 matches · 42% win rate
On Tuesdays −211 ELO, win rate 33%

fiff7 loses the most ELO on Inferno: −90 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Anubis
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis
  4. Most kills in a match: 34 · Mirage

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
53% right on the average
0.68 better than 17%
74.6 better than 17%
0.93 better than 12%
48% of 457 duels better than 26%
47% of 58 situations better than 75%
Anubis91
46% better than 23%
0.68 better than 18%
75.4 better than 18%
0.95 better than 17%
49% of 359 duels better than 32%
33% of 48 situations better than 36%
Dust 258
52% better than 42%
0.67 better than 14%
73.3 better than 12%
0.95 better than 15%
47% of 222 duels better than 22%
54% of 26 situations better than 86%
Nuke38
47% better than 22%
0.63 better than 5%
70.0 better than 5%
0.90 better than 6%
51% of 123 duels better than 37%
41% of 17 situations better than 54%
Inferno34
50% better than 23%
0.65 better than 4%
74.0 better than 6%
0.92 better than 3%
54% of 145 duels better than 44%
53% of 19 situations better than 79%
Cache24
42% better than 12%
0.70 better than 17%
77.9 better than 21%
0.94 better than 9%
51% of 116 duels better than 33%
29% of 17 situations better than 21%
Ancient7
57% -
0.69 -
77.1 -
0.97-
44% of 32 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fiff7 plays

Across 361 matches fiff7 averages K/R 0.67 and ADR 74.4; the rating across the 341 rated matches is 0.94. Most room to improve: K/D at 0.92, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 14.8 kills per match with 53% headshots. The strongest map is Mirage with a 53% win rate in 108 matches. In 108 of 341 matches the rating was 1.10 or higher (32%), in 155 it was below 0.90. In 291 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: July 2026 at 0.98. fiff7 loses the most ELO on Inferno (−90 ELO, win rate 50%). Things go best on Dust 2 (+92 ELO, win rate 52%). Improved over the last three months: ELO +214. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 74.0, Win rate at 50%. Last 30 days: 80 matches, win rate 49%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.