fichtw-

France
On FACEIT since 2015 103 matches tracked 49 matches in 30 days
ELO
2,133
Rank EU
#173,445
France #3,227 in France
Last updated:
Next update possible in 1h 16m

How does fichtw- play?

Rating 1.01 K/R 0.74 ADR 83.2 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 103 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 92%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 11%
AWP share of kills 15%+3 pp · Ø 12% better than 73%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 3.5
Zeus kills1 in 103 matches
Knife kills 8 in 103 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 12x 4K, 2 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 62%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 45%
▼ Got worse
K/R −0.08, Rating −0.15, ADR −11.2, Headshots −2 pp, ELO −106

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.88. Last 3 months: 0.71 (at the start 0.79). Slightly below the average (0.74).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 30 · Mirage
  3. Longest win streak: 4 wins in a row · Ancient
  4. Highest rating in a match: 2.21 · Mirage

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
56% better than 67%
0.76 better than 59%
82.8 better than 59%
1.03 right on the average
55% of 151 duels better than 74%
39% of 18 situations better than 54%
Ancient20
35% better than 8%
0.70 better than 29%
79.9 better than 42%
0.93 better than 18%
46% of 134 duels better than 21%
22% of 9 situations better than 15%
Anubis20
45% better than 31%
0.81 better than 83%
89.4 better than 87%
1.11 better than 76%
55% of 130 duels better than 70%
40% of 10 situations better than 56%
Inferno16
56% better than 59%
0.79 better than 68%
87.4 better than 73%
1.05 better than 47%
56% of 113 duels better than 63%
36% of 11 situations better than 46%
Dust 215
33% better than 6%
0.65 better than 12%
78.2 better than 37%
0.91 better than 13%
43% of 70 duels better than 11%
29% of 14 situations better than 27%
Cache4
25% -
0.67 -
78.2 -
0.90-
44% of 25 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fichtw- plays

Across 103 matches fichtw- averages K/R 0.74, ADR 83.2 and a rating of 1.01. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 41% headshots. The strongest map is Mirage with a 56% win rate in 25 matches. In 37 of 103 matches the rating was 1.10 or higher (36%), in 40 it was below 0.90. In 83 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: July 2026 at 1.20. Got weaker: K/R −0.08, Rating −0.15, ADR −11.2, Headshots −2 pp, ELO −106. Unchanged in recent months: Win rate at 45%. Last 30 days: 49 matches, win rate 49%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.