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fh8

China
On FACEIT since 2024 298 matches tracked 70 matches in 30 days
ELO ▲ 45
2,267
30-day peak: 2,338
Rank NA ▼ 220 places
#3,662
China #2,153 in China
30 days · prev. #3,442 · best #2,862
Last updated:

How does fh8 play?

Rating 1.14 (from 275 matches) K/R 0.85 ADR 93.2 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 280 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 93%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.08+0.04 · Ø 1.04 better than 64%
Pistol kills per match 2.7
Knife kills 4 in 298 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.2%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 69%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 94%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 66x 4K, 8 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 27%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 70%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, Rating at 1.13, ADR at 93.0, Headshots at 60%, Win rate at 50%, ELO at 2,267
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: July 2026 with 0.94. Last 3 months: 0.84 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
117 matches · 50% win rate
On Anubis −26 ELO
23 matches · 39% win rate
Between 6:00 and 12:00 +1 ELO, win rate 43%
On Thursdays −71 ELO, win rate 44%

fh8 loses the most ELO on Mirage: −75 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.35 · Dust 2
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 44 · Anubis
  5. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
50% better than 42%
0.86 better than 89%
94.5 better than 94%
1.13 better than 77%
56% of 736 duels better than 75%
41% of 29 situations better than 57%
Dust 285
58% better than 72%
0.82 better than 80%
91.7 better than 90%
1.11 better than 70%
57% of 546 duels better than 79%
38% of 32 situations right on the average
Ancient58
53% right on the average
0.87 better than 91%
94.0 better than 92%
1.17 better than 85%
54% of 437 duels better than 62%
38% of 16 situations right on the average
Anubis23
39% better than 12%
0.89 better than 94%
95.0 better than 95%
1.20 better than 90%
55% of 154 duels better than 69%
50% of 10 situations better than 79%
Cache7
14% -
0.70 -
74.1 -
0.90-
48% of 46 duels -
33% of 3 situations -
Nuke6
50% -
0.90 -
97.2 -
1.23-
53% of 55 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fh8 plays

Across 298 matches fh8 averages K/R 0.85 and ADR 93.2; the rating across the 275 rated matches is 1.14. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 59% headshots. The strongest map is Dust 2 with a 58% win rate in 85 matches. In 140 of 280 matches the rating was 1.10 or higher (50%), in 81 it was below 0.90. In 220 matches with detailed stats: 66 4Ks and 8 aces. Best month by rating: July 2026 at 1.24. fh8 loses the most ELO on Mirage (−75 ELO, win rate 50%). Things go best on Dust 2 (+13 ELO, win rate 58%). Unchanged in recent months: K/R at 0.84, Rating at 1.13, ADR at 93.0, Headshots at 60%, Win rate at 50%, ELO at 2,267. Last 30 days: 70 matches, win rate 54%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.