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ffuji1

Brazil
On FACEIT since 2020 195 matches tracked 75 matches in 30 days
Last updated:

How does ffuji1 play?

Rating 0.77 (from 145 matches) K/R 0.52 ADR 61.7 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.77
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 29%
Rating distribution from 145 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 10% normal 0.90 to 1.09 14% weak 0.75 to 0.89 22% very weak below 0.75 49%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.71 K/D and so well below the average (1.01).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.71−0.30 · Ø 1.01 better than 1%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.2).

2K rounds 9.4%−3.9 pp · Ø 13.3% better than 1%
3K rounds 1.8%−2.1 pp · Ø 3.9% better than 1%
MVPs per match 1.5−0.7 · Ø 2.2 better than 1%
4Ks and aces 15x 4K, 0 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 81%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 72%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, ADR +9.7, Win rate +14 pp
= Stayed the same
Headshots at 45%
▼ Got worse
ELO −165

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.52
JanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.56. Last 3 months: 0.54 (at the start 0.47). Well below the average (0.73).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −26 ELO
20 matches · 40% win rate
From match 5 of the day +24 ELO
26 matches · 31% win rate
On Mondays −49 ELO, win rate 38%

ffuji1 loses the most ELO in match 4 of the day: −26 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Inferno
  2. Highest rating in a match: 1.46 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient52
60% better than 80%
0.58 better than 2%
66.5 better than 2%
0.84 better than 5%
43% of 203 duels better than 12%
36% of 33 situations better than 47%
Mirage41
41% better than 19%
0.48 better than 1%
56.5 better than 1%
0.65 better than 1%
33% of 69 duels better than 1%
36% of 14 situations better than 46%
Inferno32
53% better than 59%
0.51 better than 1%
64.0 better than 2%
0.77 better than 2%
43% of 101 duels better than 12%
43% of 7 situations better than 65%
Anubis27
44% better than 28%
0.50 better than 1%
63.1 better than 1%
0.80 better than 1%
45% of 58 duels better than 22%
50% of 8 situations better than 77%
Dust 219
42% better than 19%
0.50 better than 1%
56.3 better than 1%
0.77-
33% of 39 duels better than 1%
60% of 5 situations better than 94%
Cache10
30% -
0.51 -
60.0 -
0.72-
52% of 27 duels -
14% of 7 situations -
Vertigo8
63% -
0.55 -
64.7 -
0.84-
38% of 32 duels -
60% of 5 situations -
Nuke3
33% -
0.42 -
48.4 -
0.66-
11% of 9 duels -
0% of 1 situations -
Overpass3
33% -
0.51 -
54.1 -
0.56-
0% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ffuji1 plays

Across 195 matches ffuji1 averages K/R 0.52 and ADR 61.7; the rating across the 145 rated matches is 0.77. Biggest strength: Utility damage per round at 5.5, better than 81% of level 8 players. Most room to improve: Rating at 0.77, better than only 1% of level 8 players. Averages 11.5 kills per match with 46% headshots. The strongest map is Ancient with a 60% win rate in 52 matches. In 21 of 145 matches the rating was 1.10 or higher (14%), in 103 it was below 0.90. In 125 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 0.84. ffuji1 loses the most ELO in match 4 of the day (−26 ELO, win rate 40%). Things go best on Mirage (+30 ELO, win rate 41%). Match no. 3 of the day goes best: 55% win rate, −13 ELO. Improved over the last three months: K/R +0.07, ADR +9.7, Win rate +14 pp. Got weaker: ELO −165. Unchanged in recent months: Headshots at 45%. Last 30 days: 75 matches, win rate 45%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.