fforlorn

Portugal
On FACEIT since 2020 325 matches tracked 59 matches in 30 days
Last updated:

How does fforlorn play?

Rating 0.87 K/R 0.60 ADR 66.8 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 325 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

2,750-2,999 ELO

Compared with 11,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.05).

Headshot rate 54%+3 pp · Ø 51% better than 65%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.86−0.19 · Ø 1.05 better than 1%
Pistol kills per match 2.6
Knife kills 9 in 325 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.2%).

2K rounds 10.9%−2.6 pp · Ø 13.5% better than 2%
3K rounds 2.5%−1.7 pp · Ø 4.2% better than 1%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 26x 4K, 2 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.3+0.3 · Ø 4.0 better than 62%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 84%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.05, ADR +8.2, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, ELO −67

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: October 2026 with 0.64. Last 3 months: 0.61 (at the start 0.56). Well below the average (0.75).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays +13 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 2.06 · Anubis
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient107
51% better than 41%
0.62 better than 3%
69.1 better than 3%
0.87 better than 4%
45% of 495 duels better than 14%
40% of 75 situations better than 54%
Anubis103
49% better than 33%
0.60 better than 1%
67.7 better than 1%
0.86 better than 2%
42% of 440 duels better than 7%
36% of 69 situations better than 43%
Nuke45
51% better than 33%
0.59 better than 1%
64.9 better than 1%
0.88 better than 3%
42% of 177 duels better than 5%
50% of 36 situations better than 75%
Inferno43
58% right on the average
0.60 better than 1%
64.9 better than 1%
0.88 better than 2%
40% of 172 duels better than 2%
24% of 21 situations better than 16%
Cache25
44% better than 15%
0.55 better than 1%
60.7 better than 1%
0.81 better than 1%
44% of 88 duels better than 7%
39% of 18 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How fforlorn plays

Across 325 matches fforlorn averages K/R 0.60, ADR 66.8 and a rating of 0.87. Most room to improve: Rating at 0.87, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 13.1 kills per match with 54% headshots. The strongest map is Inferno with a 58% win rate in 43 matches. In 65 of 325 matches the rating was 1.10 or higher (20%), in 180 it was below 0.90. In 248 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: October 2026 at 0.93. Things go best in match 2 of the day (+210 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +210 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +8.2, Win rate +5 pp. Got weaker: Headshots −3 pp, ELO −67. Last 30 days: 59 matches, win rate 51%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.