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fez

Denmark
On FACEIT since 2016 124 matches tracked
ELO
3,638
Peak across recorded matches: 4,058
Rank EU ▼ 341 places
#892
Denmark #30 in Denmark
30 days · prev. #551 · best #551
Last updated:

How does fez play?

Rating 1.22 (from 74 matches) K/R 0.84 ADR 88.4 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 74 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 39% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 5%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. Rarely on the AWP.
ClutcherMulti-killsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 7%
Opening duels won 59%+6 pp · Ø 53% better than 83%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 76%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 86%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

31% headshots and so well below the average (54%).

Headshot rate 31%−23 pp · Ø 54% better than 1%
AWP share of kills 0%−13 pp · Ø 13% better than 1%
K/D 1.32+0.23 · Ø 1.09 better than 89%
Pistol kills per match 2.6
Knife kills 3 in 124 matches

Impact

Average
Damage and big rounds

3.0 MVPs per match and so well above the average (2.5).

2K rounds 15.3%+1.3 pp · Ø 14.0% better than 69%
3K rounds 5.3%+0.8 pp · Ø 4.5% better than 73%
MVPs per match 3.0+0.5 · Ø 2.5 better than 84%
4Ks and aces 16x 4K, 3 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 5.7+1.8 · Ø 3.9 better than 90%
Enemies flashed per round 0.29−0.04 · Ø 0.33 better than 32%
Deaths per round 64%−6 pp · Ø 70% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether fez is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 19 matches from the last 3 months and 29 before.

Kills per round (K/R)

0.87
JanFebMarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.99.

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −9 ELO
28 matches · 68% win rate

fez loses the most ELO on Anubis: −9 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 2.06 · Ancient
  3. Longest win streak: 13 wins in a row · Nuke
  4. Most kills in a match: 38 · Nuke

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke35
69% better than 78%
0.86 better than 76%
91.9 better than 78%
1.23 better than 78%
63% of 76 duels better than 89%
54% of 13 situations better than 83%
Anubis28
68% better than 84%
0.87 better than 84%
88.3 better than 70%
1.31 better than 95%
57% of 49 duels better than 69%
47% of 15 situations better than 69%
Ancient18
44% better than 10%
0.70 better than 12%
77.4 better than 13%
1.07-
52% of 27 duels better than 37%
70% of 10 situations better than 97%
Inferno13
77% -
0.85 -
90.2 -
1.21-
56% of 34 duels -
25% of 4 situations -
Cache9
100% -
0.84 -
88.1 -
1.18-
54% of 26 duels -
17% of 6 situations -
Mirage8
75% -
0.96 -
96.4 -
1.10-
33% of 6 duels -
25% of 4 situations -
Dust 26
83% -
0.92 -
88.3 -
1.43-
25% of 8 duels -
80% of 5 situations -
Overpass6
67% -
0.84 -
91.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How fez plays

Across 124 matches fez averages K/R 0.84 and ADR 88.4; the rating across the 74 rated matches is 1.22. Biggest strength: Deaths per round at just 64% (lower is better), better than 94% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 31%, better than only 1% of level 10 · 3,500+ ELO players. Averages 18.9 kills per match with 31% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 46 of 74 matches the rating was 1.10 or higher (62%), in 11 it was below 0.90. In 57 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: September 2026 at 1.33. fez loses the most ELO on Anubis (−9 ELO, win rate 68%). Things go best on Nuke (+224 ELO, win rate 69%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.