ferrit

Germany
On FACEIT since 2015 280 matches tracked 41 matches in 30 days
ELO ▼ 27
2,262
30-day peak: 2,448
Rank EU
#120,383
Germany #3,178 in Germany
Last updated:

How does ferrit play?

Rating 1.03 (from 230 matches) K/R 0.73 ADR 78.8 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 230 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 12%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.00−0.03 · Ø 1.03 better than 32%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 49%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 59%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 30x 4K, 3 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, ADR +5.8, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.24, Headshots −3 pp, ELO −188

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: July 2026 with 0.90. Last 3 months: 0.74 (at the start 0.69). Right on the average (0.74).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −156 ELO
53 matches · 53% win rate
On Anubis −141 ELO
67 matches · 51% win rate
On Tuesdays −60 ELO, win rate 44%

ferrit loses the most ELO on Ancient: −156 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 11 wins in a row · Ancient
  4. Highest rating in a match: 2.28 · Anubis

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis67
51% better than 45%
0.76 better than 57%
80.6 better than 47%
1.09 better than 67%
58% of 239 duels better than 83%
31% of 29 situations better than 32%
Inferno58
55% right on the average
0.70 better than 23%
77.1 better than 20%
1.00 better than 26%
54% of 229 duels right on the average
38% of 29 situations better than 46%
Ancient53
53% right on the average
0.71 better than 29%
79.1 better than 33%
1.02 better than 41%
51% of 159 duels better than 43%
31% of 26 situations better than 32%
Mirage32
56% better than 65%
0.75 right on the average
79.1 better than 39%
1.01 better than 39%
58% of 113 duels better than 86%
50% of 12 situations better than 80%
Cache25
44% better than 18%
0.84 better than 81%
84.3 better than 63%
1.13 better than 73%
42% of 114 duels better than 14%
23% of 13 situations better than 14%
Nuke23
43% better than 17%
0.79 better than 60%
81.8 better than 46%
1.06 better than 48%
62% of 74 duels better than 93%
43% of 14 situations better than 60%
Dust 220
30% better than 2%
0.55 better than 1%
65.1 better than 1%
0.84-
37% of 52 duels better than 2%
0% of 3 situations better than 1%

Compared with players on the same level who have at least 15 matches on the map.

How ferrit plays

Across 280 matches ferrit averages K/R 0.73 and ADR 78.8; the rating across the 230 rated matches is 1.03. Biggest strength: Utility hit rate at 39%, better than 78% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Mirage with a 56% win rate in 32 matches. In 90 of 230 matches the rating was 1.10 or higher (39%), in 81 it was below 0.90. In 219 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: July 2026 at 1.35. ferrit loses the most ELO on Ancient (−156 ELO, win rate 53%). Things go best on Mirage (+49 ELO, win rate 56%). Match no. 1 of the day goes best: 58% win rate, −137 ELO. Improved over the last three months: K/R +0.05, ADR +5.8, Win rate +8 pp. Got weaker: Rating −0.24, Headshots −3 pp, ELO −188. Last 30 days: 41 matches, win rate 51%, net ELO −122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.