fernz

USA
On FACEIT since 2020 291 matches tracked 86 matches in 30 days
ELO ▼ 81
1,952
30-day peak: 2,154
Rank NA ▼ 5,079 places
#9,875
30 days · prev. #4,796 · best #4,538
Last updated:

How does fernz play?

Rating 1.21 K/R 0.87 ADR 90.1 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 291 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Strength
Where do the kills come from?

1.22 K/D and so well above the average (1.01).

Headshot rate 54%+6 pp · Ø 48% better than 80%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.22+0.21 · Ø 1.01 better than 96%
Pistol kills per match 3.5
Knife kills 3 in 291 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.3 pp · Ø 13.3% better than 94%
3K rounds 5.8%+1.8 pp · Ø 4.0% better than 96%
MVPs per match 3.0+0.7 · Ø 2.3 better than 98%
4Ks and aces 54x 4K, 9 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 36%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.86, Rating at 1.20, Win rate at 48%
▼ Got worse
ADR −4.1, Headshots −5 pp, ELO −119

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.99
JunJulAugSepOctNov

Best month: November 2026 with 0.99. Last 3 months: 0.86 (at the start 0.88). Well above the average (0.73).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −100 ELO
32 matches · 38% win rate
On Ancient −78 ELO
35 matches · 43% win rate
Between 6:00 and 12:00 −67 ELO, win rate 37%
On Tuesdays −147 ELO, win rate 35%

fernz loses the most ELO on Inferno: −100 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.75 · Dust 2
  2. Most kills in a match: 44 · Ancient
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
56% better than 69%
0.87 better than 96%
92.0 better than 94%
1.22 better than 95%
59% of 395 duels better than 90%
36% of 58 situations better than 41%
Mirage53
43% better than 22%
0.84 better than 91%
89.0 better than 88%
1.16 better than 89%
58% of 266 duels better than 87%
35% of 34 situations better than 45%
Ancient35
43% better than 26%
0.95 better than 99%
96.0 better than 97%
1.33 better than 99%
54% of 138 duels better than 72%
38% of 29 situations right on the average
Anubis34
62% better than 84%
0.83 better than 91%
84.7 better than 76%
1.12 better than 85%
54% of 131 duels better than 70%
67% of 12 situations better than 96%
Inferno32
38% better than 10%
0.89 better than 96%
88.8 better than 87%
1.24 better than 95%
61% of 155 duels better than 91%
33% of 21 situations better than 35%
Nuke25
56% right on the average
0.83 better than 80%
87.9 better than 79%
1.12 better than 72%
51% of 141 duels better than 43%
25% of 20 situations better than 18%
Cache24
42% -
0.88 -
89.5 -
1.25-
52% of 101 duels -
35% of 20 situations -
Vertigo4
25% -
0.87 -
86.1 -
1.29-
56% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fernz plays

Across 291 matches fernz averages K/R 0.87, ADR 90.1 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 97% of level 9 players. Averages 19.2 kills per match with 54% headshots. The strongest map is Anubis with a 62% win rate in 34 matches. In 172 of 291 matches the rating was 1.10 or higher (59%), in 68 it was below 0.90. In 218 matches with detailed stats: 54 4Ks and 9 aces. Best month by rating: November 2026 at 1.43. fernz loses the most ELO on Inferno (−100 ELO, win rate 38%). Things go best on Anubis (+70 ELO, win rate 62%). Match no. 2 of the day goes best: 55% win rate, −7 ELO. Got weaker: ADR −4.1, Headshots −5 pp, ELO −119. Unchanged in recent months: K/R at 0.86, Rating at 1.20, Win rate at 48%. Last 30 days: 86 matches, win rate 51%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.