ferinho

China
105 matches tracked
ELO
3,034
Peak across recorded matches: 3,168
Rank EU ▼ 1,156 places
#7,419
China #223 in China
30 days · prev. #6,263 · best #6,263
Last updated:

How does ferinho play?

Rating 1.02 (from 87 matches) K/R 0.73 ADR 78.5 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 87 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

3,000-3,499 ELO

Compared with 7,342 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

0.7 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 50%+9 pp · Ø 41% better than 94%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 3%
Clutch kills per match 0.7−0.9 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.02−0.03 · Ø 1.05 better than 28%
Pistol kills per match 3.4
Knife kills 2 in 105 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 34%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 12x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.10, Rating +0.22, ADR +12.2, Win rate +27 pp, ELO +537
= Stayed the same
Headshots at 55%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.67). Slightly above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −127 ELO
38 matches · 45% win rate
In match 1 of the day −80 ELO
31 matches · 45% win rate
Between 18:00 and 24:00 −92 ELO, win rate 49%
On Sundays −57 ELO, win rate 42%

ferinho loses the most ELO on Mirage: −127 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 22 wins in a row · Dust 2
  3. Highest rating in a match: 2.48 · Dust 2
  4. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
45% better than 14%
0.65 better than 8%
72.8 better than 9%
0.90 better than 6%
45% of 110 duels better than 11%
18% of 11 situations better than 5%
Dust 235
66% better than 86%
0.77 better than 56%
80.9 better than 45%
1.07 right on the average
55% of 110 duels better than 63%
36% of 14 situations better than 42%
Nuke14
64% -
0.73 -
77.9 -
1.04-
47% of 43 duels -
71% of 7 situations -
Ancient11
100% -
0.95 -
97.5 -
1.29-
77% of 56 duels -
60% of 5 situations -
Inferno5
80% -
0.72 -
73.8 -
1.13-
38% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ferinho plays

Across 105 matches ferinho averages K/R 0.73 and ADR 78.5; the rating across the 87 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 54% headshots. The strongest map is Ancient with a 100% win rate in 11 matches. In 34 of 87 matches the rating was 1.10 or higher (39%), in 35 it was below 0.90. In 41 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 1.10. ferinho loses the most ELO on Mirage (−127 ELO, win rate 45%). Things go best on Dust 2 (+105 ELO, win rate 66%). From match no. 5 of the day on, things go best: 76% win rate, +59 ELO. Improved over the last three months: K/R +0.10, Rating +0.22, ADR +12.2, Win rate +27 pp, ELO +537. Unchanged in recent months: Headshots at 55%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.