fer---
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).
Compared with 2,181 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.22 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 2 kills in 16.3% of rounds and so well above the average (13.4%).
Utility and deaths
StrengthDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.88. Last 3 months: 0.87 (at the start 0.77). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.24. Last 3 months: 1.24 (at the start 1.07). Well above the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 90.4. Last 3 months: 88.1 (at the start 83.4). Clearly above the average (80.7).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 48% (at the start 55%). Just below the average (49%).
Matches won (win rate)
Best month: October 2026 with 69%. Last 3 months: 68% (at the start 41%). Well above the average (50%).
Best month: November 2026 with 1,874. Last 3 months: 2,012 (at the start 1,622).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 50 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.34 · Nuke
- Longest win streak: 8 wins in a row · Nuke
- Most kills in a match: 55 · Mirage
Maps in detail
from the last 50 matchesCompared with players on the same level who have at least 15 matches on the map.
How fer--- plays
Across 50 matches fer--- averages K/R 0.82, ADR 85.9 and a rating of 1.16. Biggest strength: K/D at 1.22, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 51% headshots. In 28 of 50 matches the rating was 1.10 or higher (56%), in 13 it was below 0.90. In 32 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: November 2026 at 1.24. Things go best on Mirage (+28 ELO, win rate 60%). Improved over the last three months: K/R +0.10, Rating +0.17, ADR +4.7, Win rate +27 pp, ELO +390. Got weaker: Headshots −7 pp. Last 30 days: 23 matches, win rate 74%, net ELO +6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.