Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

fencly

South Korea
FACEIT verified FACEIT verified On FACEIT since 2023 413 matches tracked 61 matches in 30 days
ELO ▲ 30
2,173
30-day peak: 2,292
Rank EU
#157,851
South Korea #2,357 in South Korea
Last updated:

How does fencly play?

Rating 1.05 (from 363 matches) K/R 0.77 ADR 84.9 from 413 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 363 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 52%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.02−0.01 · Ø 1.03 better than 45%
Pistol kills per match 2.7 from the last 375

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 65x 4K, 10 aces in 300 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.56+0.27 · Ø 0.29 better than 96%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +4.7, ELO +242
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 375 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −102 ELO
65 matches · 46% win rate
On Anubis −55 ELO
63 matches · 51% win rate
On Wednesdays −57 ELO, win rate 44%

fencly loses the most ELO on Ancient: −102 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Highest rating in a match: 2.26 · Nuke
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 375 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2109
56% better than 68%
0.79 better than 73%
86.6 better than 76%
1.09 better than 69%
53% of 588 duels better than 63%
32% of 68 situations better than 31%
Mirage70
43% better than 19%
0.72 better than 38%
81.0 better than 48%
0.99 better than 35%
47% of 413 duels better than 25%
35% of 31 situations better than 39%
Ancient65
46% better than 31%
0.79 better than 73%
88.1 better than 82%
1.09 better than 70%
57% of 344 duels better than 81%
25% of 28 situations better than 18%
Anubis63
51% better than 43%
0.77 better than 62%
85.6 better than 73%
1.04 right on the average
49% of 334 duels better than 39%
54% of 46 situations better than 84%
Inferno28
36% better than 6%
0.73 better than 44%
80.9 better than 48%
0.98 better than 25%
49% of 134 duels better than 29%
45% of 11 situations better than 71%
Nuke22
59% better than 59%
0.84 better than 82%
89.4 better than 84%
1.14 better than 75%
50% of 132 duels better than 38%
53% of 17 situations better than 83%
Cache18
61% better than 71%
0.72 better than 43%
83.2 better than 61%
0.98 better than 35%
50% of 98 duels better than 42%
33% of 3 situations better than 38%

Compared with players on the same level who have at least 15 matches on the map.

How fencly plays

Across 413 matches fencly averages K/R 0.77 and ADR 84.9; the rating across the 363 rated matches is 1.05. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 50% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 153 of 363 matches the rating was 1.10 or higher (42%), in 130 it was below 0.90. In 300 matches with detailed stats: 65 4Ks and 10 aces. Best month by rating: September 2026 at 1.13. fencly loses the most ELO on Ancient (−102 ELO, win rate 46%). Things go best in match 4 of the day (+154 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +154 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.7, ELO +242. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 61 matches, win rate 49%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.