felps

Brazil
FACEIT verified On FACEIT since 2015 268 matches tracked 40 matches in 30 days
ELO ▲ 9
3,221
30-day peak: 3,305
Rank SA ▼ 23 places
#80
BR #61 in BR
30 days · prev. #57 · best #57
Last updated:

How does felps play?

Rating 1.20 (from 166 matches) K/R 0.91 ADR 96.3 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 166 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (53%).

Headshot rate 39%−14 pp · Ø 53% better than 2%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 3.6 from the last 210
Knife kills 9 in 210 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.6% of rounds and so well above the average (13.6%).

2K rounds 17.6%+4.0 pp · Ø 13.6% better than 98%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 95%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 24x 4K, 5 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 61%
Enemies flashed per round 0.64+0.32 · Ø 0.32 better than 98%
Deaths per round 75%+4 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +23 pp, Win rate +4 pp, ELO +232
= Stayed the same
K/R at 0.90, Rating at 1.20, ADR at 98.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.93. Last 3 months: 0.90 (at the start 0.91). Well above the average (0.75).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +78 ELO
27 matches · 52% win rate
With pesaadelo on the team no ELO value
92 matches · 53% win rate
Between 6:00 and 12:00 +145 ELO, win rate 53%
On Tuesdays ±0 ELO, win rate 42%

felps loses the most ELO in match 3 of the day: +78 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 49 · Ancient

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
56% better than 55%
0.89 better than 92%
96.5 better than 95%
1.18 better than 82%
56% of 443 duels better than 70%
53% of 30 situations better than 87%
Dust 274
57% better than 58%
0.92 better than 95%
97.1 better than 95%
1.23 better than 88%
58% of 357 duels better than 78%
25% of 20 situations better than 15%
Ancient25
68% better than 88%
0.90 better than 95%
95.5 better than 94%
1.17 better than 82%
57% of 114 duels better than 75%
25% of 4 situations better than 18%
Nuke13
62% -
0.83 -
91.3 -
1.20-
65% of 55 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How felps plays

Across 268 matches felps averages K/R 0.91 and ADR 96.3; the rating across the 166 rated matches is 1.20. Biggest strength: Damage per round (ADR) at 96.3, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 20.1 kills per match with 39% headshots. The strongest map is Ancient with a 68% win rate in 25 matches. In 97 of 166 matches the rating was 1.10 or higher (58%), in 37 it was below 0.90. In 117 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: June 2026 at 1.28. felps loses the most ELO in match 3 of the day (+78 ELO, win rate 52%). Things go best on Mirage (+337 ELO, win rate 56%). Match no. 4 of the day goes best: 65% win rate, +157 ELO. Improved over the last three months: Headshots +23 pp, Win rate +4 pp, ELO +232. Unchanged in recent months: K/R at 0.90, Rating at 1.20, ADR at 98.0. Last 30 days: 40 matches, win rate 55%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.