felimik

Argentina
On FACEIT since 2017 117 matches tracked 24 matches in 30 days
ELO ▼ 216
1,729
30-day peak: 1,945
Rank SA ▼ 6,664 places
#13,560
30 days · prev. #6,896 · best #6,896
Last updated:

How does felimik play?

Rating 1.09 (from 87 matches) K/R 0.79 ADR 83.8 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 87 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 29% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 81%
AWP share of kills 8%−3 pp · Ø 11% better than 48%
K/D 1.08+0.08 · Ø 1.00 better than 78%
Pistol kills per match 3.0
Knife kills 1 in 117 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.1%).

2K rounds 15.5%+2.4 pp · Ø 13.1% better than 92%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 63%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 13x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.27).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 32%
Enemies flashed per round 0.52+0.25 · Ø 0.27 better than 94%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 83.2
▼ Got worse
K/R −0.04, Rating −0.07, Headshots −4 pp, Win rate −9 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months: 0.77 (at the start 0.81). Clearly above the average (0.72).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays −96 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
57% better than 73%
0.81 better than 82%
85.8 better than 77%
1.13 better than 84%
54% of 214 duels better than 69%
30% of 30 situations better than 28%
Anubis23
61% better than 82%
0.78 better than 76%
82.9 better than 65%
1.09 better than 74%
51% of 83 duels right on the average
27% of 11 situations better than 23%
Dust 217
53% better than 62%
0.72 better than 46%
78.9 better than 44%
1.00 better than 45%
45% of 71 duels better than 22%
20% of 5 situations better than 10%
Ancient15
40% better than 19%
0.78 better than 71%
82.8 better than 60%
1.01-
66% of 44 duels better than 99%
25% of 8 situations better than 19%

Compared with players on the same level who have at least 15 matches on the map.

How felimik plays

Across 117 matches felimik averages K/R 0.79 and ADR 83.8; the rating across the 87 rated matches is 1.09. Biggest strength: Rating at 1.09, better than 82% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 8 players. Averages 17.5 kills per match with 53% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 38 of 87 matches the rating was 1.10 or higher (44%), in 29 it was below 0.90. In 70 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: June 2026 at 1.29. Things go best in match 2 of the day (+88 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +88 ELO. Got weaker: K/R −0.04, Rating −0.07, Headshots −4 pp, Win rate −9 pp. Unchanged in recent months: ADR at 83.2. Last 30 days: 24 matches, win rate 29%, net ELO −248.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.