feizaiwen

Australia
On FACEIT since 2024 143 matches tracked 27 matches in 30 days
ELO
2,205
Peak across recorded matches: 2,252
Rank OCE ▼ 71 places
#689
Australia #382 in Australia
30 days · prev. #618 · best #542
Last updated:

How does feizaiwen play?

Rating 1.12 (from 123 matches) K/R 0.74 ADR 80.2 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.56 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 123 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 22% good 1.10 to 1.29 8% normal 0.90 to 1.09 11% weak 0.75 to 0.89 8% very weak below 0.75 36%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.06+0.03 · Ø 1.03 better than 62%
Pistol kills per match 2.6
Knife kills 8 in 143 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 76%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 35x 4K, 6 aces in 117 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.23, Rating +0.33, ADR +22.1, Headshots +4 pp, Win rate +6 pp, ELO +1,102
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.54
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.93. Last 3 months: 0.75 (at the start 0.52). Just above the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −7 ELO
66 matches · 67% win rate
In match 1 of the day +6 ELO
37 matches · 54% win rate
On Saturdays +1 ELO, win rate 46%

feizaiwen loses the most ELO on Mirage: −7 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 41 · Mirage
  4. Highest rating in a match: 2.41 · Mirage
  5. Longest win streak: 14 wins in a row · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
67% better than 93%
0.71 better than 37%
75.8 better than 26%
1.08 better than 69%
51% of 222 duels right on the average
20% of 30 situations better than 9%
Dust 223
83% better than 99%
0.99 better than 99%
105.6 better than 99%
1.50 better than 99%
67% of 129 duels better than 99%
25% of 8 situations better than 19%
Ancient21
43% better than 21%
0.59 better than 2%
69.4 better than 5%
0.86-
46% of 50 duels better than 20%
25% of 8 situations better than 21%
Inferno12
58% -
0.77 -
80.7 -
1.11-
65% of 52 duels -
80% of 5 situations -
Anubis9
67% -
0.84 -
90.7 -
1.30-
53% of 32 duels -
50% of 4 situations -
Nuke7
14% -
0.61 -
64.0 -
0.83-
41% of 29 duels -
33% of 3 situations -
Cache3
33% -
0.84 -
91.0 -
1.21-
58% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How feizaiwen plays

Across 143 matches feizaiwen averages K/R 0.74 and ADR 80.2; the rating across the 123 rated matches is 1.12. Biggest strength: Rating at 1.12, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 44% headshots. The strongest map is Dust 2 with a 83% win rate in 23 matches. In 56 of 123 matches the rating was 1.10 or higher (46%), in 54 it was below 0.90. In 117 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: September 2026 at 1.34. feizaiwen loses the most ELO on Mirage (−7 ELO, win rate 67%). Things go best on Dust 2 (+55 ELO, win rate 83%). From match no. 5 of the day on, things go best: 67% win rate, −20 ELO. Improved over the last three months: K/R +0.23, Rating +0.33, ADR +22.1, Headshots +4 pp, Win rate +6 pp, ELO +1,102. Last 30 days: 27 matches, win rate 52%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.