feellike2017

Croatia
On FACEIT since 2016 202 matches tracked 110 matches in 30 days
ELO ▲ 58
1,959
30-day peak: 2,258
Rank NA ▲ 1,060 places
#7,642
30 days · prev. #8,702 · best #4,231
Last updated:

How does feellike2017 play?

Rating 0.93 (from 152 matches) K/R 0.69 ADR 78.3 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 152 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 49%−1 pp · Ø 50% better than 37%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 32%+12 pp · Ø 20% better than 96%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (48%).

Headshot rate 61%+13 pp · Ø 48% better than 98%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.89−0.12 · Ø 1.01 better than 10%
Pistol kills per match 2.8
Knife kills 4 in 202 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.2%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 23%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 25%
MVPs per match 2.2−0.1 · Ø 2.3 better than 44%
4Ks and aces 27x 4K, 2 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.40.0 · Ø 4.4 right on the average
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 77%+5 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.69, ADR at 78.7, ELO at 1,959
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.62
JanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.69 (at the start 0.67). Slightly below the average (0.73).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −181 ELO
43 matches · 44% win rate
On Anubis −146 ELO
26 matches · 35% win rate
On Tuesdays −137 ELO, win rate 38%

feellike2017 loses the most ELO on Dust 2: −181 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Most kills in a match: 43 · Inferno
  3. Longest win streak: 5 wins in a row · Anubis
  4. Highest rating in a match: 1.83 · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
49% better than 43%
0.68 better than 25%
78.5 better than 42%
0.91 better than 16%
48% of 234 duels better than 34%
50% of 22 situations better than 82%
Dust 243
44% better than 29%
0.71 better than 42%
80.6 better than 54%
0.94 better than 24%
46% of 164 duels better than 26%
55% of 11 situations better than 88%
Ancient30
67% better than 91%
0.76 better than 67%
84.7 better than 76%
1.03 better than 60%
58% of 142 duels better than 87%
43% of 14 situations better than 64%
Anubis26
35% better than 7%
0.64 better than 11%
73.0 better than 16%
0.88 better than 9%
42% of 86 duels better than 8%
33% of 9 situations better than 37%
Inferno19
42% better than 15%
0.61 better than 7%
71.6 better than 10%
0.86 better than 6%
43% of 111 duels better than 9%
44% of 9 situations better than 65%
Nuke10
40% -
0.75 -
81.9 -
0.99-
66% of 44 duels -
50% of 4 situations -
Cache9
33% -
0.62 -
73.5 -
0.81-
45% of 49 duels -
67% of 3 situations -
Overpass3
67% -
0.60 -
70.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How feellike2017 plays

Across 202 matches feellike2017 averages K/R 0.69 and ADR 78.3; the rating across the 152 rated matches is 0.93. Biggest strength: Headshot rate at 61%, better than 98% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 6% of level 9 players. Averages 15.1 kills per match with 61% headshots. The strongest map is Ancient with a 67% win rate in 30 matches. In 40 of 152 matches the rating was 1.10 or higher (26%), in 76 it was below 0.90. In 150 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. feellike2017 loses the most ELO on Dust 2 (−181 ELO, win rate 44%). Things go best on Ancient (+63 ELO, win rate 67%). Match no. 2 of the day goes best: 55% win rate, −118 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.69, ADR at 78.7, ELO at 1,959. Last 30 days: 110 matches, win rate 48%, net ELO −149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.