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feelinggoods

Zimbabwe
On FACEIT since 2020 512 matches tracked 130 matches in 30 days
ELO ▲ 70
3,624
30-day peak: 3,791
Rank EU ▼ 165 places
#970
Zimbabwe #1 in Zimbabwe
30 days · prev. #805 · best #388
Last updated:

How does feelinggoods play?

Rating 1.07 (from 436 matches) K/R 0.74 ADR 82.6 from 512 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 440 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 18%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (379 matches).

3,500+ ELO

Compared with 1,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so well below the average (54%).

Rounds with first kill 10%−2 pp · Ø 12% better than 28%
Opening duels won 48%−6 pp · Ø 54% better than 7%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 67%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (54%).

Headshot rate 47%−7 pp · Ø 54% better than 18%
AWP share of kills 10%−3 pp · Ø 13% better than 60%
K/D 1.07−0.03 · Ø 1.10 better than 26%
Pistol kills per match 2.3 from the last 441
Zeus kills1 in 441 matches
Knife kills 10 in 441 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so clearly below the average (2.5).

2K rounds 13.4%−0.9 pp · Ø 14.3% better than 22%
3K rounds 4.5%0.0 pp · Ø 4.5% right on the average
MVPs per match 2.3−0.2 · Ø 2.5 better than 19%
4Ks and aces 64x 4K, 6 aces in 379 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 59%
Enemies flashed per round 0.32−0.01 · Ø 0.33 better than 42%
Deaths per round 69%−2 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +2 pp, ELO +313
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 83.3, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.75 (at the start 0.73). Slightly below the average (0.78).

Patterns

From the last 441 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −183 ELO
111 matches · 49% win rate
On Ancient −115 ELO
80 matches · 48% win rate
On Mondays −346 ELO, win rate 42%

feelinggoods loses the most ELO on Dust 2: −183 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.39 · Mirage
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 441 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
57% right on the average
0.73 better than 19%
83.4 better than 36%
1.04 better than 23%
46% of 702 duels better than 7%
44% of 59 situations better than 66%
Dust 2111
49% better than 22%
0.73 better than 23%
82.6 better than 37%
1.04 better than 24%
46% of 564 duels better than 11%
29% of 55 situations better than 20%
Anubis88
47% better than 20%
0.74 better than 28%
82.5 better than 38%
1.08 better than 41%
52% of 387 duels better than 38%
50% of 48 situations better than 76%
Ancient80
48% better than 20%
0.80 better than 54%
85.9 better than 54%
1.13 better than 55%
50% of 337 duels better than 27%
36% of 53 situations better than 44%
Inferno17
65% better than 79%
0.81 better than 73%
88.2 better than 76%
1.14 better than 68%
48% of 81 duels better than 25%
29% of 7 situations better than 28%

Compared with players on the same level who have at least 15 matches on the map.

How feelinggoods plays

Across 512 matches feelinggoods averages K/R 0.74 and ADR 82.6; the rating across the 436 rated matches is 1.07. Biggest strength: Utility hit rate at 37%, better than 75% of level 10 · 3,500+ ELO players. Most room to improve: Opening duels won at 48%, better than only 7% of level 10 · 3,500+ ELO players. Averages 16.2 kills per match with 47% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 194 of 440 matches the rating was 1.10 or higher (44%), in 153 it was below 0.90. In 379 matches with detailed stats: 64 4Ks and 6 aces. Best month by rating: July 2026 at 1.12. feelinggoods loses the most ELO on Dust 2 (−183 ELO, win rate 49%). Things go best on Mirage (+192 ELO, win rate 57%). Improved over the last three months: Headshots +2 pp, ELO +313. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 83.3, Win rate at 51%. Last 30 days: 130 matches, win rate 50%, net ELO +245.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.