feelin-numb
How does feelin-numb play?
Compared with 2,435 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Strength48% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average1.18 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 2 kills in 15.7% of rounds and so well above the average (13.4%).
Utility and deaths
Average0.08 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.84. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.18. Last 3 months: 1.17 (at the start 1.08). Well above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 89.8. Last 3 months: 87.2 (at the start 86.9). Clearly above the average (80.8).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 42% (at the start 50%). Well below the average (50%).
Matches won (win rate)
Best month: September 2026 with 61%. Last 3 months: 58% (at the start 57%). Well above the average (50%).
Best month: October 2026 with 2,322. Last 3 months: 2,436 (at the start 2,265).
Rounds with first kill
Best month: October 2026 with 13%. Last 3 months unchanged at 11%. Slightly above the average (10%).
1v1 clutches won
Best month: October 2026 with 54%. Last 3 months: 48% (at the start 47%). Clearly above the average (39%).
Patterns
From the last 110 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
feelin-numb loses the most ELO on Mirage: −19 ELO, 62% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Recorded match no. 100 · Dust 2
- Highest rating in a match: 2.21 · Mirage
- Most kills in a match: 40 · Mirage
Maps in detail
from the last 110 matchesCompared with players on the same level who have at least 15 matches on the map.
How feelin-numb plays
Across 110 matches feelin-numb averages K/R 0.82, ADR 87.2 and a rating of 1.15. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 19.2 kills per match with 44% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 57 of 110 matches the rating was 1.10 or higher (52%), in 23 it was below 0.90. In 110 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. feelin-numb loses the most ELO on Mirage (−19 ELO, win rate 62%). Things go best in match 3 of the day (+15 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +15 ELO. Improved over the last three months: K/R +0.04, Rating +0.09, ELO +171. Got weaker: Headshots −8 pp. Unchanged in recent months: ADR at 87.2, Win rate at 58%, First kills at 11%, Clutch 1v1 at 48%. Last 30 days: 42 matches, win rate 57%, net ELO +31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.