fedyazipp

Russia
On FACEIT since 2020 175 matches tracked 39 matches in 30 days
Last updated:

How does fedyazipp play?

Rating 1.02 K/R 0.74 ADR 80.6 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 175 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Level 9

Compared with 1,693 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 86%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 3.0
Knife kills 8 in 175 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so just above the average (13.2%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 57%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 5 aces in 142 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 8%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 12%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.06, Headshots +3 pp, Win rate +15 pp, ELO +957
= Stayed the same
K/R at 0.74, ADR at 80.8
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.67
FebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.74 (at the start 0.72). Just above the average (0.73).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −46 ELO
28 matches · 50% win rate
On Mirage −45 ELO
56 matches · 41% win rate
Between 12:00 and 18:00 −37 ELO, win rate 43%

fedyazipp loses the most ELO on Ancient: −46 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.36 · Dust 2

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
41% better than 19%
0.71 better than 39%
79.6 better than 46%
0.97 better than 35%
44% of 288 duels better than 15%
27% of 30 situations better than 20%
Dust 246
61% better than 84%
0.75 better than 61%
82.8 better than 64%
1.07 better than 69%
52% of 213 duels better than 58%
40% of 25 situations better than 55%
Ancient28
50% right on the average
0.78 better than 74%
84.2 better than 68%
1.03 better than 58%
51% of 136 duels right on the average
30% of 20 situations better than 33%
Anubis21
67% better than 90%
0.69 better than 28%
75.0 better than 21%
0.95 better than 27%
48% of 86 duels better than 33%
67% of 15 situations better than 98%
Nuke17
53% better than 43%
0.76 better than 53%
79.7 better than 40%
1.04 right on the average
43% of 68 duels better than 12%
43% of 14 situations better than 58%
Inferno5
20% -
0.67 -
71.7 -
0.90-
50% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fedyazipp plays

Across 175 matches fedyazipp averages K/R 0.74, ADR 80.6 and a rating of 1.02. Biggest strength: Headshot rate at 55%, better than 86% of level 9 players. Most room to improve: Utility damage per round at 2.3, better than only 8% of level 9 players. Averages 16.9 kills per match with 55% headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 68 of 175 matches the rating was 1.10 or higher (39%), in 73 it was below 0.90. In 142 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: September 2026 at 1.07. fedyazipp loses the most ELO on Ancient (−46 ELO, win rate 50%). Things go best on Anubis (+96 ELO, win rate 67%). Match no. 2 of the day goes best: 59% win rate, −34 ELO. Improved over the last three months: Rating +0.06, Headshots +3 pp, Win rate +15 pp, ELO +957. Unchanged in recent months: K/R at 0.74, ADR at 80.8. Last 30 days: 39 matches, win rate 51%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.