fed--
How does fed-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).
Compared with 2,258 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average25% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average44% headshots and so well below the average (50%).
Impact
AverageExactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average0.38 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Dec 2025 to Feb 2026.
Kills per round (K/R)
Best month: December 2025 with 0.74. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.06.
Damage per round (ADR)
Best month: December 2025 with 82.9. Last 3 months: 79.9 (at the start 81.1). Just below the average (80.7).
Share of headshot kills
Best month: December 2025 with 47%. Last 3 months: 43% (at the start 46%). Well below the average (50%).
Matches won (win rate)
Best month: December 2025 with 83%. Last 3 months: 50% (at the start 48%). Just below the average (51%).
Best month: January 2026 with 2,223. Last 3 months: 2,067 (at the start 1,993).
Rounds with first kill
Best month: November 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 140 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
fed-- loses the most ELO on Dust 2: −56 ELO, 40% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Highest rating in a match: 1.98 · Mirage
- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 35 · Cache
- Reached level 10 · Mirage
Maps in detail
from the last 140 matchesCompared with players on the same level who have at least 15 matches on the map.
How fed-- plays
Across 140 matches fed-- averages K/R 0.73 and ADR 80.3; the rating across the 90 rated matches is 1.04. Most room to improve: Headshot rate at 44%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 44% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 37 of 90 matches the rating was 1.10 or higher (41%), in 37 it was below 0.90. In 90 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. fed-- loses the most ELO on Dust 2 (−56 ELO, win rate 40%). Things go best in match 1 of the day (+196 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +196 ELO. Improved over the last three months: ELO +74. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, ADR at 79.9, Win rate at 50%. Last 30 days: 90 matches, win rate 50%, net ELO +199.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.