fearless34

Turkey
On FACEIT since 2024 174 matches tracked 99 matches in 30 days
ELO ▲ 695
2,105
30-day peak: 2,105
Rank EU
#191,131
Turkey #5,297 in Turkey
Last updated:

How does fearless34 play?

Rating 1.03 K/R 0.75 ADR 81.9 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 174 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.02−0.01 · Ø 1.03 better than 45%
Pistol kills per match 2.5
Zeus kills2 in 174 matches
Knife kills 5 in 174 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so just above the average (13.4%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 54%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 39x 4K, 4 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 92%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +12 pp, ELO +764, Clutch 1v1 +13 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.15, ADR −9.2, Headshots −3 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.73 (at the start 0.84). Just below the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
65 matches · 49% win rate
Between 0:00 and 6:00 −21 ELO, win rate 47%

fearless34 loses the most ELO on Dust 2: −60 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Reached level 10 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 13 wins in a row · Dust 2
  5. Highest rating in a match: 2.18 · Ancient

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
49% better than 37%
0.76 better than 61%
84.8 better than 68%
1.04 better than 52%
53% of 356 duels better than 60%
44% of 32 situations better than 68%
Anubis29
66% better than 90%
0.72 better than 39%
75.9 better than 24%
0.98 better than 32%
49% of 167 duels better than 33%
20% of 10 situations better than 11%
Mirage29
48% better than 38%
0.76 better than 61%
86.6 better than 78%
1.04 better than 53%
51% of 152 duels right on the average
43% of 14 situations better than 64%
Ancient24
46% better than 29%
0.74 right on the average
78.8 better than 39%
1.05 better than 56%
54% of 97 duels better than 63%
31% of 16 situations better than 32%
Inferno12
67% -
0.73 -
76.1 -
0.99-
58% of 52 duels -
33% of 3 situations -
Cache7
86% -
0.81 -
85.3 -
1.14-
67% of 24 duels -
50% of 2 situations -
Nuke6
67% -
0.85 -
89.5 -
1.21-
44% of 32 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fearless34 plays

Across 174 matches fearless34 averages K/R 0.75, ADR 81.9 and a rating of 1.03. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 79 of 174 matches the rating was 1.10 or higher (45%), in 58 it was below 0.90. In 174 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: August 2026 at 1.15. fearless34 loses the most ELO on Dust 2 (−60 ELO, win rate 49%). Things go best on Anubis (+63 ELO, win rate 66%). Match no. 2 of the day goes best: 59% win rate, −26 ELO. Improved over the last three months: Win rate +12 pp, ELO +764, Clutch 1v1 +13 pp. Got weaker: K/R −0.11, Rating −0.15, ADR −9.2, Headshots −3 pp, First kills −1 pp. Last 30 days: 99 matches, win rate 58%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.